The book aims to explore one of the ICT tools, namely the blogs along with other elements like Agile methodology in STEM projects under formal K-12 educational settings in particular. Yet, there are still many other conditions to be further considered, such as the method of selecting assignments, or the content materials, or the methods of assessing students. Other variables including: the use of Gamification elements when setting up the project, and the use of Google Analytics to properly analyze data; may be used with other conditions to motivate students to learn and keep them engaged. The making and usability of the designed blog, according to the previous conditions, is also considered to be one of the aims. The research will explore the use of blogs, Google Analytics, Gamification and PBL in STEM subjects along with the use of Augmented Reality.
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