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Have you ever wanted to travel to other planets? Maybe you'd like to dive to the bottom of the sea or walk among the dinosaurs. These things don't seem possible. But with virtual reality they can seem real. Strap on a pair of goggles and grab a controller to fight in space battles, fly over mountains, or even take a trip inside the human body. In this nonfiction graphic novel, Max Axiom and the Society of Super Scientists take a tour through the wonders of virtual reality to learn how it works, how it's used today, and what it might look like in the future.

Produktbeschreibung
Have you ever wanted to travel to other planets? Maybe you'd like to dive to the bottom of the sea or walk among the dinosaurs. These things don't seem possible. But with virtual reality they can seem real. Strap on a pair of goggles and grab a controller to fight in space battles, fly over mountains, or even take a trip inside the human body. In this nonfiction graphic novel, Max Axiom and the Society of Super Scientists take a tour through the wonders of virtual reality to learn how it works, how it's used today, and what it might look like in the future.
Autorenporträt
Thomas K. Adamson has written dozens of nonfiction books for kids on sports, space, math, and more. He lives in Sioux Falls, South Dakota, with his wife and two sons. He likes reading and playing ball with his boys. He also likes to check scores and stats on his phone.