Extended Reality
International Conference, XR Salento 2024, Lecce, Italy, September 4¿7, 2024, Proceedings, Part I
Herausgegeben:De Paolis, Lucio Tommaso; Arpaia, Pasquale; Sacco, Marco
Extended Reality
International Conference, XR Salento 2024, Lecce, Italy, September 4¿7, 2024, Proceedings, Part I
Herausgegeben:De Paolis, Lucio Tommaso; Arpaia, Pasquale; Sacco, Marco
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The four-volume proceedings set LNCS 15027, 15028, 15029 and 15030 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2024, held in Lecce, Italy during September 4-7, 2024.
The 63 full papers and 50 short papers included in these proceedings were carefully reviewed and selected from 147 submissions. They were organized in the following topical sections: Extended Reality; Artificial Intelligence & Extended Reality; Extended Reality and Serious Games in Medicine; Extended Reality in Medicine and Rehabilitation; Extended Reality in Industry;…mehr
- Extended Reality95,99 €
- Extended Reality43,99 €
- Extended Reality49,99 €
- Design, Learning, and Innovation52,99 €
- Cyane TornatzkyAn Artistic Approach to Virtual Reality160,99 €
- Jon PeddieAugmented Reality37,99 €
- Ramesh S V TeegavarapuDynamic Simulation and Virtual Reality in Hydrology and Water Resources Management168,99 €
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The 63 full papers and 50 short papers included in these proceedings were carefully reviewed and selected from 147 submissions. They were organized in the following topical sections: Extended Reality; Artificial Intelligence & Extended Reality; Extended Reality and Serious Games in Medicine; Extended Reality in Medicine and Rehabilitation; Extended Reality in Industry; Extended Reality in Cultural Heritage; Extended Reality Tools for Virtual Restauration; Extended Reality and Artificial Intelligence in Digital Humanities; Extended Reality in Learning; and Extended Reality, Sense of Presence and Education of Behaviour.
- Produktdetails
- Lecture Notes in Computer Science 15027
- Verlag: Springer / Springer Nature Switzerland / Springer, Berlin
- Artikelnr. des Verlages: 978-3-031-71706-2
- 2024
- Seitenzahl: 460
- Erscheinungstermin: 11. September 2024
- Englisch
- Abmessung: 235mm x 155mm x 25mm
- Gewicht: 692g
- ISBN-13: 9783031717062
- ISBN-10: 3031717066
- Artikelnr.: 71336381
- Herstellerkennzeichnung
- Books on Demand GmbH
- In de Tarpen 42
- 22848 Norderstedt
- info@bod.de
- 040 53433511
- Lecture Notes in Computer Science 15027
- Verlag: Springer / Springer Nature Switzerland / Springer, Berlin
- Artikelnr. des Verlages: 978-3-031-71706-2
- 2024
- Seitenzahl: 460
- Erscheinungstermin: 11. September 2024
- Englisch
- Abmessung: 235mm x 155mm x 25mm
- Gewicht: 692g
- ISBN-13: 9783031717062
- ISBN-10: 3031717066
- Artikelnr.: 71336381
- Herstellerkennzeichnung
- Books on Demand GmbH
- In de Tarpen 42
- 22848 Norderstedt
- info@bod.de
- 040 53433511
.- Developing a User-Centered VR Platform for Applying Robotic Furniture.
.- DigiWeather: Synthetic Rain, Snow and Fog Dataset.
.- Large-area Spatially Aligned Anchors.
.- Pratices to MoCap real-time streaming to VR.
.- X-SITE CAVE: Evolution of High-Resolution Immersive Display Towards a Cost-Efficient and Open-Source Design.
.- A Flexible Framework For Using NLP In XR.
.- Proof-of-Work Explained In VR: A Case Study.
.- 6DOF Mobile AR for 3D Content Prototyping: Desktop Software Comparison with a Generation Z Focus.
.- Style transfer of computer-generated orthophoto landscape images into a realistic look.
.- A cross-platform-multi-user virtual training environment for waterproofing.
.- Phygital Paper Crafting: A Physical Interactive System to Support Paper Crafting in a Virtual Environment.
.- Temporal Augmented Reality Based on Gesture Interaction for history and science education.
.- Measuring the limit of perception of bond stiffness of interactive molecules in VR via a gamified psychophysics experiment.
.- Quality Attributes in Virtual Reality System Design: A User Perspective.
.- Does It Break the Presence? Using Procedurally Generated Virtual Environments for Controlled Variation in VR Experiments to Foster Generalizability.
.- Integrating Terrain Data into Virtual Reality Systems for Outer Space Exploration.
.- Enhancing Quran Comprehension: A VR Approach.
.- Engineering a BIM-based Mixed Reality application for the life-cycle management of buildings.
.- Indicators Specification for Maturity Evaluation of BIM-based VR/AR Systems Using ISO/IEC 15939 Standard.
.- Designing Complex Gesture-Based Scenarios for Semantic VR Training System.
.- Development of an object management system in virtual reality.
.- TRACENET - a VR framework to support online collaborative training activities.
.- Virtual Cockroaches? Envisioning Dimensions of VToys and Related Play Experiences.
.- Factors Influencing Higher Education Academics' Acceptance of Augmented Reality Applications in Post-Pandemic Era: Pilot Study.
.- Artificial Intelligence & Extended Reality.
.- X-NR: Towards an Extended Reality-driven Human Evaluation Framework for Neural-Rendering.
.- A task-interaction framework to monitor mobile learning activities based on Artificial Intelligence and Augmented Reality.
.- Collaborative Intelligence and Hyperscanning: Exploring AI application to Human-Robot Collaboration through a Neuroscientific Approach.
.- Integrating Virtual Reality and Artificial Intelligence in Agricultural Planning: Insights from the V.A.I.F.A.R.M. Application.
.- ARFood: Pioneering Nutrition Education for Generation Alpha through Augmented Reality and AI-Driven Serious Gaming.
.- Enhancing Presentation Skills: A Virtual Reality-Based Simulator with Integrated Generative AI for Dynamic Pitch Presentations and Interviews.
.- Genetic algorithm and VR for assessing the level of expertise of maintenance operator.
.- Personalising the training process with adaptive virtual reality: a proposed framework, challenges and opportunities.
.- Digital Twin.
.- XR-Based Digital Twin for Industry 5.0: a Usability and User Experience Evaluation.
.- Digital Twins: Innovation in Automated Systems Control Education.
.- Towards Concepts for Digital Twins in Higher Education.
.- An Evaluation Method for Digital Twin Development Platforms.
.- Developing a User-Centered VR Platform for Applying Robotic Furniture.
.- DigiWeather: Synthetic Rain, Snow and Fog Dataset.
.- Large-area Spatially Aligned Anchors.
.- Pratices to MoCap real-time streaming to VR.
.- X-SITE CAVE: Evolution of High-Resolution Immersive Display Towards a Cost-Efficient and Open-Source Design.
.- A Flexible Framework For Using NLP In XR.
.- Proof-of-Work Explained In VR: A Case Study.
.- 6DOF Mobile AR for 3D Content Prototyping: Desktop Software Comparison with a Generation Z Focus.
.- Style transfer of computer-generated orthophoto landscape images into a realistic look.
.- A cross-platform-multi-user virtual training environment for waterproofing.
.- Phygital Paper Crafting: A Physical Interactive System to Support Paper Crafting in a Virtual Environment.
.- Temporal Augmented Reality Based on Gesture Interaction for history and science education.
.- Measuring the limit of perception of bond stiffness of interactive molecules in VR via a gamified psychophysics experiment.
.- Quality Attributes in Virtual Reality System Design: A User Perspective.
.- Does It Break the Presence? Using Procedurally Generated Virtual Environments for Controlled Variation in VR Experiments to Foster Generalizability.
.- Integrating Terrain Data into Virtual Reality Systems for Outer Space Exploration.
.- Enhancing Quran Comprehension: A VR Approach.
.- Engineering a BIM-based Mixed Reality application for the life-cycle management of buildings.
.- Indicators Specification for Maturity Evaluation of BIM-based VR/AR Systems Using ISO/IEC 15939 Standard.
.- Designing Complex Gesture-Based Scenarios for Semantic VR Training System.
.- Development of an object management system in virtual reality.
.- TRACENET - a VR framework to support online collaborative training activities.
.- Virtual Cockroaches? Envisioning Dimensions of VToys and Related Play Experiences.
.- Factors Influencing Higher Education Academics' Acceptance of Augmented Reality Applications in Post-Pandemic Era: Pilot Study.
.- Artificial Intelligence & Extended Reality.
.- X-NR: Towards an Extended Reality-driven Human Evaluation Framework for Neural-Rendering.
.- A task-interaction framework to monitor mobile learning activities based on Artificial Intelligence and Augmented Reality.
.- Collaborative Intelligence and Hyperscanning: Exploring AI application to Human-Robot Collaboration through a Neuroscientific Approach.
.- Integrating Virtual Reality and Artificial Intelligence in Agricultural Planning: Insights from the V.A.I.F.A.R.M. Application.
.- ARFood: Pioneering Nutrition Education for Generation Alpha through Augmented Reality and AI-Driven Serious Gaming.
.- Enhancing Presentation Skills: A Virtual Reality-Based Simulator with Integrated Generative AI for Dynamic Pitch Presentations and Interviews.
.- Genetic algorithm and VR for assessing the level of expertise of maintenance operator.
.- Personalising the training process with adaptive virtual reality: a proposed framework, challenges and opportunities.
.- Digital Twin.
.- XR-Based Digital Twin for Industry 5.0: a Usability and User Experience Evaluation.
.- Digital Twins: Innovation in Automated Systems Control Education.
.- Towards Concepts for Digital Twins in Higher Education.
.- An Evaluation Method for Digital Twin Development Platforms.