Extended Reality
International Conference, XR Salento 2024, Lecce, Italy, September 4¿7, 2024, Proceedings, Part II
Herausgegeben:De Paolis, Lucio Tommaso; Arpaia, Pasquale; Sacco, Marco
Extended Reality
International Conference, XR Salento 2024, Lecce, Italy, September 4¿7, 2024, Proceedings, Part II
Herausgegeben:De Paolis, Lucio Tommaso; Arpaia, Pasquale; Sacco, Marco
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The four-volume proceedings set LNCS 15027, 15028, 15029 and 15030 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2024, held in Lecce, Italy during September 4-7, 2024.
The 63 full papers and 50 short papers included in these proceedings were carefully reviewed and selected from 147 submissions. They were organized in the following topical sections: Extended Reality; Artificial Intelligence & Extended Reality; Extended Reality and Serious Games in Medicine; Extended Reality in Medicine and Rehabilitation; Extended Reality in Industry;…mehr
- Extended Reality95,99 €
- Extended Reality52,99 €
- Extended Reality43,99 €
- Design, Learning, and Innovation52,99 €
- Cyane TornatzkyAn Artistic Approach to Virtual Reality160,99 €
- Jon PeddieAugmented Reality37,99 €
- Ramesh S V TeegavarapuDynamic Simulation and Virtual Reality in Hydrology and Water Resources Management168,99 €
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The 63 full papers and 50 short papers included in these proceedings were carefully reviewed and selected from 147 submissions. They were organized in the following topical sections: Extended Reality; Artificial Intelligence & Extended Reality; Extended Reality and Serious Games in Medicine; Extended Reality in Medicine and Rehabilitation; Extended Reality in Industry; Extended Reality in Cultural Heritage; Extended Reality Tools for Virtual Restauration; Extended Reality and Artificial Intelligence in Digital Humanities; Extended Reality in Learning; and Extended Reality, Sense of Presence and Education of Behaviour.
- Produktdetails
- Lecture Notes in Computer Science 15028
- Verlag: Springer / Springer Nature Switzerland / Springer, Berlin
- Artikelnr. des Verlages: 978-3-031-71703-1
- 2024
- Seitenzahl: 396
- Erscheinungstermin: 18. September 2024
- Englisch
- Abmessung: 235mm x 155mm x 22mm
- Gewicht: 599g
- ISBN-13: 9783031717031
- ISBN-10: 3031717031
- Artikelnr.: 71336780
- Herstellerkennzeichnung
- Books on Demand GmbH
- In de Tarpen 42
- 22848 Norderstedt
- info@bod.de
- 040 53433511
- Lecture Notes in Computer Science 15028
- Verlag: Springer / Springer Nature Switzerland / Springer, Berlin
- Artikelnr. des Verlages: 978-3-031-71703-1
- 2024
- Seitenzahl: 396
- Erscheinungstermin: 18. September 2024
- Englisch
- Abmessung: 235mm x 155mm x 22mm
- Gewicht: 599g
- ISBN-13: 9783031717031
- ISBN-10: 3031717031
- Artikelnr.: 71336780
- Herstellerkennzeichnung
- Books on Demand GmbH
- In de Tarpen 42
- 22848 Norderstedt
- info@bod.de
- 040 53433511
.- A Personalized Captioning Strategy for the Deaf and Hard-of-Hearing Users in an Augmented Reality Environment.
.- A Study of Gaze Contact Conditioning in Children with Autism Based on AR Technology.
.- Exploring the Effectiveness of Assistive Technology: A Preliminary Case Study Using Makey Makey, Tobii Eye Tracker, and Leap Motion.
.- Therapies for strabismus and amblyopia in children: are we ready to take advantage of XR?.
.- Mixed Reality Versus 3D Printing In Presurgical Visualization Of Soft and Hard Tissues: Selected Cases.
.- Transforming Anatomopathology with XR Pathology: A Usability Study on HoloLens Integration.
.- VheaRts: Reporting a single-centre experience in developing and implementing a virtual reality application for planning treatment of congenital heart disease.
.- XR-based serious game for assessing bradykinesia in patients with Parkinson's Disease.
.- Improving understanding of cardiovascular structures: a workflow to visualize patient-specific simulations in virtual reality.
.- AEducAR3.0: an exciting hybrid educational platform for a comprehensive neuroanatomy learning.
.- 'HeadTurner VR'- Developing a virtual reality game for measuring neck mobility.
.- Surgical Simulation in Extended Reality for OR 2.0 using Unreal Engine 5 to Improve Patient Outcomes.
.- Surgical Tool Tracking: Comparative Analysis of AR camera, OptiTrack IR, and RealSense Depth Camera Systems.
.- Brain Visualizer: a Tool for EEG Data Processing and 3D Brain Activity Visualization.
.- Fostering Interactive Mindfulness Experiences in VR.
.- Endless Runner Game in Virtual Reality Controlled by a Self-Paced Brain-Computer Interface Based on EEG and Motor Imagery.
.- Immersive Virtual Environments for Treating Social Phobia in Adolescents with High-Functioning Autism.
.- Evaluating the Efficacy of Virtual Reality in Pain Management during Pediatric Dental Procedures: A Randomized Controlled Trial.
.- A Mixed Reality eye-tracking investigation on key factors affecting food consumption habits.
.- Multimodal assistance system for the care of individuals in early stages of dependency using augmented reality and artificial intelligence.
.- Mixed-Reality tool for craniotomy procedures: preliminary evaluation of a hologram-to-head registration algorithm.
.- A Mixed Reality Tool for Orthopedic Preoperative Planning Support.
.- Mixed Reality Application for Treatment Planning in Radiotherapy.
.- Exploring Virtual Reality Surgical Planning Applications in Paediatric Orthopaedics: A Preliminary Case Study.
.- Developing and implementing a gamification feature in a virtual reality temporal bone surgical simulator.
.- Too Much Guidance? A Brief Review of How Cognitive Support Affects Learning Motor Skills and Implications for VR/XR Technologies.
.- Using HTA and UML in Analysis and Design Phases for a VR-based Nursing Lab.
.- Virtual Reality and Conversational AI for Complementing Patient Education in Chronic Disease Management.
.- VR-based Empathy experience for nonprofessional care-giver training.
.- Development of a Virtual Reality Platform for Multiuser Training in Medical Diagnosis.
.- Extended Reality to Enhance Well-being in Paediatric Department: A Preliminary Evaluation of the Il Piccolo Principe Project.
.- Avatar Surgeon, Digital Pathology and Telementoring: SICE New Technology and Training Research Group Experience.
.- A Personalized Captioning Strategy for the Deaf and Hard-of-Hearing Users in an Augmented Reality Environment.
.- A Study of Gaze Contact Conditioning in Children with Autism Based on AR Technology.
.- Exploring the Effectiveness of Assistive Technology: A Preliminary Case Study Using Makey Makey, Tobii Eye Tracker, and Leap Motion.
.- Therapies for strabismus and amblyopia in children: are we ready to take advantage of XR?.
.- Mixed Reality Versus 3D Printing In Presurgical Visualization Of Soft and Hard Tissues: Selected Cases.
.- Transforming Anatomopathology with XR Pathology: A Usability Study on HoloLens Integration.
.- VheaRts: Reporting a single-centre experience in developing and implementing a virtual reality application for planning treatment of congenital heart disease.
.- XR-based serious game for assessing bradykinesia in patients with Parkinson's Disease.
.- Improving understanding of cardiovascular structures: a workflow to visualize patient-specific simulations in virtual reality.
.- AEducAR3.0: an exciting hybrid educational platform for a comprehensive neuroanatomy learning.
.- 'HeadTurner VR'- Developing a virtual reality game for measuring neck mobility.
.- Surgical Simulation in Extended Reality for OR 2.0 using Unreal Engine 5 to Improve Patient Outcomes.
.- Surgical Tool Tracking: Comparative Analysis of AR camera, OptiTrack IR, and RealSense Depth Camera Systems.
.- Brain Visualizer: a Tool for EEG Data Processing and 3D Brain Activity Visualization.
.- Fostering Interactive Mindfulness Experiences in VR.
.- Endless Runner Game in Virtual Reality Controlled by a Self-Paced Brain-Computer Interface Based on EEG and Motor Imagery.
.- Immersive Virtual Environments for Treating Social Phobia in Adolescents with High-Functioning Autism.
.- Evaluating the Efficacy of Virtual Reality in Pain Management during Pediatric Dental Procedures: A Randomized Controlled Trial.
.- A Mixed Reality eye-tracking investigation on key factors affecting food consumption habits.
.- Multimodal assistance system for the care of individuals in early stages of dependency using augmented reality and artificial intelligence.
.- Mixed-Reality tool for craniotomy procedures: preliminary evaluation of a hologram-to-head registration algorithm.
.- A Mixed Reality Tool for Orthopedic Preoperative Planning Support.
.- Mixed Reality Application for Treatment Planning in Radiotherapy.
.- Exploring Virtual Reality Surgical Planning Applications in Paediatric Orthopaedics: A Preliminary Case Study.
.- Developing and implementing a gamification feature in a virtual reality temporal bone surgical simulator.
.- Too Much Guidance? A Brief Review of How Cognitive Support Affects Learning Motor Skills and Implications for VR/XR Technologies.
.- Using HTA and UML in Analysis and Design Phases for a VR-based Nursing Lab.
.- Virtual Reality and Conversational AI for Complementing Patient Education in Chronic Disease Management.
.- VR-based Empathy experience for nonprofessional care-giver training.
.- Development of a Virtual Reality Platform for Multiuser Training in Medical Diagnosis.
.- Extended Reality to Enhance Well-being in Paediatric Department: A Preliminary Evaluation of the Il Piccolo Principe Project.
.- Avatar Surgeon, Digital Pathology and Telementoring: SICE New Technology and Training Research Group Experience.