Written as a companion book to Virtual World Design: Creating Immersive Virtual Environments, this book carries the ideas brought forward in its predecessor to new levels of virtual world design exploration and experimentation. Written by an Emmy award-winning designer with 22 years of experience in virtual design, this book contains a progressive series of projects and related 3D materials available for download online. Advanced topics in scripting, multi-region design, and narrative structure for virtual environments are explored in this book.
Written as a companion book to Virtual World Design: Creating Immersive Virtual Environments, this book carries the ideas brought forward in its predecessor to new levels of virtual world design exploration and experimentation. Written by an Emmy award-winning designer with 22 years of experience in virtual design, this book contains a progressive series of projects and related 3D materials available for download online. Advanced topics in scripting, multi-region design, and narrative structure for virtual environments are explored in this book.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Ann Latham Cudworth is a two-time Emmy award winner who designs virtual and physical scenery for network television. She inspires people to engage with the message embodied in her virtual environments. A transplanted Bostonian thriving in New York City, she has shared her knowledge as a teacher of design and visualization at New York University, and at workshops and conferences worldwide for 16 years. Her weapons of choice are SketchUp, 3DSMax, and Photoshop. More information about her numerous projects is available on her website: www.anncudworthprojects.com.
Inhaltsangabe
Concepts in Advanced Design for Game-Based Virtual Environments. About the Viewers and Content Created for This Book. The Vizome, Developing Creativity, and Virtual Environmental Design. Planning and Prototyping the Design of a Game-Based Virtual Environment. Designing for Social Interaction in Virtual Spaces. Developing the Designer-Scripter Collaboration. Designing with Level of Detail (LOD). Designing with Virtual Physics in Mind. Landscape and Terrain Design in Virtual Environments. Design Considerations and Mesh Usage in Virtual Environments. Designing with Advanced Materials and Animated Graphic/Textures. World Building and Design with Procedural Techniques. Designing Virtual Environments for Head-Mounted Displays. The Multiple Dimensions of Game-Based Virtual Environments. Appendices. Glossary. Important Links and Resources. Bibliography. Index.
Concepts in Advanced Design for Game-Based Virtual Environments. About the Viewers and Content Created for This Book. The Vizome, Developing Creativity, and Virtual Environmental Design. Planning and Prototyping the Design of a Game-Based Virtual Environment. Designing for Social Interaction in Virtual Spaces. Developing the Designer-Scripter Collaboration. Designing with Level of Detail (LOD). Designing with Virtual Physics in Mind. Landscape and Terrain Design in Virtual Environments. Design Considerations and Mesh Usage in Virtual Environments. Designing with Advanced Materials and Animated Graphic/Textures. World Building and Design with Procedural Techniques. Designing Virtual Environments for Head-Mounted Displays. The Multiple Dimensions of Game-Based Virtual Environments. Appendices. Glossary. Important Links and Resources. Bibliography. Index.
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