Hope and jubilation are transient riding compassions as the Knights and squires depart Castle Liberum for a tournament of nations. Those spurious emotions quickly evaporate, as a journey meant to unite the fracturing realms of Verngaurd promptly turns into a battle for survival. Dark creatures spread roots of death and deceit, infecting ancient alliances, intent on turning the soil red with civil war. Can the Knights fight through the gathering enemy forces and turn back the coming storm before the sands of time run out?
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