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This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day.
This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games…mehr

Produktbeschreibung
This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day.

This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies.

With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.
Autorenporträt
Bernard Perron is a Full Professor of Film and Game Studies at Université de Montréal. He co-edited, among others, The Video Game Theory Reader 1 and 2 (2003; 2009), The Routledge Companion to Video Game Studies (2014), and Video Games and the Mind: Essays on Cognition, Affect and Emotion (2016) and edited Horror Video Games: Essays on the Fusion of Fear and Play (2009). He is the author of Silent Hill: The Terror Engine (2012) and The World of Scary Video Games: A Study in Videoludic Horror (2018). His research concentrates on video games, interactive cinema, the horror genre, and on narration, cognition, and the ludic dimension of narrative cinema. Kelly Boudreau is an Associate Professor of Interactive Media Theory and Design at Harrisburg University of Science and Technology. With a background in sociology, film studies, and games studies, she has published on topics ranging from player/avatar relationships in the networked process of video game play, different forms of sociality in and mediated by digital games, to toxic and problematic player behavior in different player communities. Mark J.P. Wolf is a Professor in the Communication Department at Concordia University Wisconsin whose books include The Video Game Theory Reader 1 and 2 (2003; 2009), The Routledge Companion to Video Game Studies (2014), Building Imaginary Worlds (2012), The Routledge Companion to Imaginary Worlds (2017), The Routledge Companion to Media Technology and Obsolescence (2018), and Encyclopedia of Video Games (2nd Edition, 2021). Dominic Arsenault is an Associate Professor of Film and Game Studies at the Université de Montréal. His main publications revolve around narrative and narration in games, genre, and video game history, notably with his recent Super Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment System in the MIT Press platform studies series. He teaches on narratology for film, games and literature, video game screenwriting, and animation film history and theory. He also explores the links between video games and heavy metal music through research and creation with his solo chipmetal project Multi-Memory Controller.