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A deepening crisis aboard a deep-space colonisation vessel has forced most of its crew to evacuate to the nearest planet. During the evacuation, a ship, carrying three young friends to safety, malfunctions and strands them in interstellar space. It's not long before the Ranegr - a drifting ship of outlaws - salvages their derelict pod. Put to work in the reactor core by a captain with conquest on his mind, and stalked by bizarre creatures in the shadows, the children's bid to escape and return home is just one thread in a web of ambition and clashing desires, bringing them ever nearer to an ancient mystery lurking in the cosmos.…mehr

Produktbeschreibung
A deepening crisis aboard a deep-space colonisation vessel has forced most of its crew to evacuate to the nearest planet. During the evacuation, a ship, carrying three young friends to safety, malfunctions and strands them in interstellar space. It's not long before the Ranegr - a drifting ship of outlaws - salvages their derelict pod. Put to work in the reactor core by a captain with conquest on his mind, and stalked by bizarre creatures in the shadows, the children's bid to escape and return home is just one thread in a web of ambition and clashing desires, bringing them ever nearer to an ancient mystery lurking in the cosmos.
Autorenporträt
When I was a kid, Commander Keen was my favourite game. And it was awesome! Unfortunately, I only had one game in the series, and my parents weren't... keen... to send their credit card details over the phone to a company overseas. This was well before the Internet, mind you. So I couldn't get the rest of the games, even though I really wanted them. Instead, I started designing my own games and stories on a magnadoodle. That's how I developed my love of storytelling. Then, when I was in year five, my teacher read to me the Chinese creation myth. That triggered a spark in my mind, which over the years transformed into an invented world, with its own mythology, languages, and history.