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It's five minutes to four but there's no way out of the office. The routine drudgery ends when Ryan and his coworkers realize the power has gone out, no one has a cell phone signal, the city has vanished, and all the rooms have been scrambled into a labyrinth. They have to escape to survive, but they aren't alone. The game masters, a trio of capricious teenagers, are more interested in having a bit of excitement than either helping or hurting them, but the paranormal monsters and doppelgangers have far worse intents. Pushed to the extremes, can they survive and escape this suspension space?

Produktbeschreibung
It's five minutes to four but there's no way out of the office. The routine drudgery ends when Ryan and his coworkers realize the power has gone out, no one has a cell phone signal, the city has vanished, and all the rooms have been scrambled into a labyrinth. They have to escape to survive, but they aren't alone. The game masters, a trio of capricious teenagers, are more interested in having a bit of excitement than either helping or hurting them, but the paranormal monsters and doppelgangers have far worse intents. Pushed to the extremes, can they survive and escape this suspension space?
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Autorenporträt
James likes to think about worlds that don't exist. Growing up on a diet of video games, anime, and the internet, ending up as an engineer was accidental. At least it helps write about computer systems and robots. Check out jameskrake.com for more.