This practical, nuts-and-bolts toolkit puts theory into practice with ready-made answers to common Flash development questions. It's the perfect resource for Flash developers, as well as designers who are ready to start doing development work. Flash 8 Cookbook offers quick look-up (and cross-referenced) recipes in four main categories: - Creating Flash Content - Building Interactive Flash Interfaces - Adding Multimedia and Data - Planning Flash Projects Using O'Reilly's popular Problem/Solution/Discussion Cookbook format, this book offers 280 standalone recipes that include a…mehr
This practical, nuts-and-bolts toolkit puts theory into practice with ready-made answers to common Flash development questions. It's the perfect resource for Flash developers, as well as designers who are ready to start doing development work.
Flash 8 Cookbook offers quick look-up (and cross-referenced) recipes in four main categories:
- Creating Flash Content
- Building Interactive Flash Interfaces
- Adding Multimedia and Data
- Planning Flash Projects
Using O'Reilly's popular Problem/Solution/Discussion Cookbook format, this book offers 280 standalone recipes that include a brief explanation of how and why the solution works, so you can adapt it to similar situations you may run across in the future. For people who say, "I understand everything in theory, but I don't know where to start in practice," this book offers ready-to-use answers to real-world problems.Joey Lott is the author of ActionScript Cookbook (O'Reilly) and co-author of Flash MX 2004 ActionScript Bible (Wiley). He's a leading speaker and consultant in the Flash development community.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Joey Lott is the author of ActionScript Cookbook (O'Reilly), Learning ActionScript 2.0 in Flash MX 2004 (Lynda.com/Pearson), Complete Flash Remoting MX (Wiley), and is co-author of Flash MX 2004 ActionScript Bible (Wiley). Joey spends much of his time writing, and doing consulting and project development on his own, as well as interfacing with the flash development community (Macromedia, other experts, fans and users, media, interested corporate clients, and friends). You can learn more about Joey and follow his contributions to the Flash community by checking out his wsebsite and his blog:http://www.person13.com
Inhaltsangabe
Preface 1. Drawing in Flash 1.1 Drawing Straight Lines 1.2 Drawing Curved Lines 1.3 Modifying Curves 1.4 Selecting a Line 1.5 Applying Line Styles 1.6 Controlling How Lines Scale 1.7 Customizing Line Caps 1.8 Customizing Join Styles Between Line Segments 1.9 Creating Effects with Strokes 1.10 Drawing Primitive Shapes 1.11 Drawing Regular Polygons 1.12 Drawing Stars 1.13 Drawing Other Assorted Shapes 2. Importing and Exporting Artwork 2.1 Importing Assets from Fireworks 2.2 Importing Content from Freehand MX 2.3 Importing Simulated 3D Shapes from Freehand MX 2.4 Importing Acrobat PDF Content 2.5 Importing Illustrator AI and EPS Content 2.6 Exporting Single-Frame Images 2.7 Exporting Animated GIF Files 2.8 Exporting Image Maps (HTML Images with Clickable Regions) 3. Structuring Movies and Laying Out Content 3.1 Setting the Background Color 3.2 Setting Stage Dimensions 3.3 Setting the Frame Rate 3.4 Applying New Default Document Settings 3.5 Creating Document Templates 3.6 Lengthening the Duration of the Movie
Preface 1. Drawing in Flash 1.1 Drawing Straight Lines 1.2 Drawing Curved Lines 1.3 Modifying Curves 1.4 Selecting a Line 1.5 Applying Line Styles 1.6 Controlling How Lines Scale 1.7 Customizing Line Caps 1.8 Customizing Join Styles Between Line Segments 1.9 Creating Effects with Strokes 1.10 Drawing Primitive Shapes 1.11 Drawing Regular Polygons 1.12 Drawing Stars 1.13 Drawing Other Assorted Shapes 2. Importing and Exporting Artwork 2.1 Importing Assets from Fireworks 2.2 Importing Content from Freehand MX 2.3 Importing Simulated 3D Shapes from Freehand MX 2.4 Importing Acrobat PDF Content 2.5 Importing Illustrator AI and EPS Content 2.6 Exporting Single-Frame Images 2.7 Exporting Animated GIF Files 2.8 Exporting Image Maps (HTML Images with Clickable Regions) 3. Structuring Movies and Laying Out Content 3.1 Setting the Background Color 3.2 Setting Stage Dimensions 3.3 Setting the Frame Rate 3.4 Applying New Default Document Settings 3.5 Creating Document Templates 3.6 Lengthening the Duration of the Movie
Rezensionen
"Gegliedert in 24 Abschnitte zeigen die Autoren Lösungen für die generelle Erstellung und Planung von Flashinhalten, das Verbinden von Grafik mit Interaktivität und das Einbinden von externen Daten. Besonders lobenswert ist das Kapitel Managing Movieclips, welches eindrucksvoll die Möglichkeiten von Movieclips illustriert. Bewertung: 9/10" - VISUAL-X, Vol. 14/2006, Oktober 2006
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