* Provides in-depth information to the more than one million Flash developers who want to take their animations to the next level using sophisticated interaction and data-driven content
* Flash ActionScript is an object-oriented scripting language used with Flash that allows the designer to control a movie in non-linear fashion, create sophisticated interactivity, control elements on the stage, collect and track input from the movie viewer, and exchange and manipulate data from external sources
* The most comprehensive Flash ActionScript guide available, cowritten by Robert Reinhardt, coauthor of Flash "X" Bible (0-7645-4303-2)
* Published to coincide with the release of Flash "X," the newest version of this widely used Web development tool
Inhaltsverzeichnis:
Foreword.
Preface.
Acknowledgments.
Part I: Conceptualizing Flash.
Chapter 1: An Introduction to Flash MX 2004.
Chapter 2: Working with Web Technologies and Interactive Models.
Chapter 3: Architecture for Flash Movies.
Part II: Laying the ActionScript Foundation.
Chapter 4: Learning ActionScript Basics.
Chapter 5: Constructing ActionScript.
Chapter 6: Working with Functions.
Chapter 7: Programming with Objects and Classes.
Chapter 8: Error Handling and Debugging.
Part III: MovieClip, Button, and Drawing API.
Chapter 9: MovieClip and Button Classes.
Chapter 10: The Drawing API.
Part IV: The Core Classes.
Chapter 11: Using the Array Class.
Chapter 12: The Number Class.
Chapter 13: The Math Class.
Chapter 14: Working with Dates and Times.
Chapter 15: Working with Strings.
Part V: The Movie Classes.
Chapter 16: The Color Class.
Chapter 17: The TextField and Selection Classes.
Chapter 18: Using the TextFormat Object and Style Sheets.
Chapter 19: The Mouse and Key Classes.
Chapter 20: The Stage and ContextMenu Classes.
Chapter 21: The System Class and the Capabilities and Security Objects.
Chapter 22: The PrintJob Class.
Part VI: The Audio and Video Classes.
Chapter 23: The Sound Class.
Chapter 24: The NetStream and Video Classes.
Part VII: The Data Classes.
Chapter 25: The SharedObject and LocalConnection Classes.
Chapter 26: The XML and LoadVars Classes.
Chapter 27: The XMLSocket Class.
Part VIII: Using Components.
Chapter 28: Using V2 UI Components.
Chapter 29: UI Component Style and Focus Management.
Chapter 30: Creating Your Own Components.
Part IX: Working with Flash in Other Environments.
Chapter 31: Working with Flash in the Web Browser.
Chapter 32: Making Movies Accessible and Universal.
Chapter 33: Scripting for the Flash Stand-Alone Player.
Part X: Creating Flash Applications.
Chapter 34: Managing and Loading Flash Content.
Chapter 35: Sending and Loading Data.
Chapter 36: Using the Built-In Web Service Functionality.
Chapter 37: Making Flash Forms.
Chapter 38: Using the RegExp Class.
Appendix A: What's on the CD-ROM.
Index.
* Flash ActionScript is an object-oriented scripting language used with Flash that allows the designer to control a movie in non-linear fashion, create sophisticated interactivity, control elements on the stage, collect and track input from the movie viewer, and exchange and manipulate data from external sources
* The most comprehensive Flash ActionScript guide available, cowritten by Robert Reinhardt, coauthor of Flash "X" Bible (0-7645-4303-2)
* Published to coincide with the release of Flash "X," the newest version of this widely used Web development tool
Inhaltsverzeichnis:
Foreword.
Preface.
Acknowledgments.
Part I: Conceptualizing Flash.
Chapter 1: An Introduction to Flash MX 2004.
Chapter 2: Working with Web Technologies and Interactive Models.
Chapter 3: Architecture for Flash Movies.
Part II: Laying the ActionScript Foundation.
Chapter 4: Learning ActionScript Basics.
Chapter 5: Constructing ActionScript.
Chapter 6: Working with Functions.
Chapter 7: Programming with Objects and Classes.
Chapter 8: Error Handling and Debugging.
Part III: MovieClip, Button, and Drawing API.
Chapter 9: MovieClip and Button Classes.
Chapter 10: The Drawing API.
Part IV: The Core Classes.
Chapter 11: Using the Array Class.
Chapter 12: The Number Class.
Chapter 13: The Math Class.
Chapter 14: Working with Dates and Times.
Chapter 15: Working with Strings.
Part V: The Movie Classes.
Chapter 16: The Color Class.
Chapter 17: The TextField and Selection Classes.
Chapter 18: Using the TextFormat Object and Style Sheets.
Chapter 19: The Mouse and Key Classes.
Chapter 20: The Stage and ContextMenu Classes.
Chapter 21: The System Class and the Capabilities and Security Objects.
Chapter 22: The PrintJob Class.
Part VI: The Audio and Video Classes.
Chapter 23: The Sound Class.
Chapter 24: The NetStream and Video Classes.
Part VII: The Data Classes.
Chapter 25: The SharedObject and LocalConnection Classes.
Chapter 26: The XML and LoadVars Classes.
Chapter 27: The XMLSocket Class.
Part VIII: Using Components.
Chapter 28: Using V2 UI Components.
Chapter 29: UI Component Style and Focus Management.
Chapter 30: Creating Your Own Components.
Part IX: Working with Flash in Other Environments.
Chapter 31: Working with Flash in the Web Browser.
Chapter 32: Making Movies Accessible and Universal.
Chapter 33: Scripting for the Flash Stand-Alone Player.
Part X: Creating Flash Applications.
Chapter 34: Managing and Loading Flash Content.
Chapter 35: Sending and Loading Data.
Chapter 36: Using the Built-In Web Service Functionality.
Chapter 37: Making Flash Forms.
Chapter 38: Using the RegExp Class.
Appendix A: What's on the CD-ROM.
Index.