Adobe Flash is one of the most popular languages for animated web content, and recently social and behavioral scientists have started to take advantage of it to collect data online. Flash Programming for the Social and Behavioral Sciences: A Simple Guide to Sophisticated Online Surveys and Experiments is a unique, step-by-step guide to using Adobe Flash to develop experiments and other research tools. Each chapter presents a set of techniques required for one aspect of programming an experiment, with students following instructions in italics and working through the code included in the text.…mehr
Adobe Flash is one of the most popular languages for animated web content, and recently social and behavioral scientists have started to take advantage of it to collect data online. Flash Programming for the Social and Behavioral Sciences: A Simple Guide to Sophisticated Online Surveys and Experiments is a unique, step-by-step guide to using Adobe Flash to develop experiments and other research tools. Each chapter presents a set of techniques required for one aspect of programming an experiment, with students following instructions in italics and working through the code included in the text. Most chapters end with an exercise to put the newly learned techniques into practice.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Yana Weinstein (Ph.D.) received her undergraduate degree in Psychology from the University of Warwick, A Magistere of French Language and Civilization from the Sorbonne in Paris, and a Ph.D. in Psychology from University College London. In London, Dr. Weinstein worked with Dr. David Shanks in the area of cognition and false memory. Currently, she is a Post-Doc at Washington University in St. Louis, Missouri, where she is doing research with Roddy Roediger and Kathleen McDermott. She designed and wrote a course on Flash Programming for students at Washington University which was the impetus for this book.
Inhaltsangabe
How to use this book Chapter 1. The Flash Interface Chapter 2. ActionScript Basics Chapter 3. Navigation Chapter 4. Working with Text and Keystrokes Chapter 5. Presenting and Storing Information in Arrays Chapter 6. Questionnaire Tools Chapter 7. Condition Assignment and Randomization Chapter 8. Using Timers and Recording Reaction Time Chapter 9. Saving Data Chapter 10. Putting Your Program Online Resources Index Subject Index
How to use this book Chapter 1. The Flash Interface Chapter 2. ActionScript Basics Chapter 3. Navigation Chapter 4. Working with Text and Keystrokes Chapter 5. Presenting and Storing Information in Arrays Chapter 6. Questionnaire Tools Chapter 7. Condition Assignment and Randomization Chapter 8. Using Timers and Recording Reaction Time Chapter 9. Saving Data Chapter 10. Putting Your Program Online Resources Index Subject Index
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