Welcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the planet: 3ds Max. In just the last few years, the visualization industry has arguably become the fastest-growing 3D industry, and may soon overtake all others in total number of users. Just as the use of computer-aided design became the norm for nearly all architectural, engineering, and construction firms in the 1990s, 3D visualizations have become standard practice today. This book takes you through the challenge of learning one of the most complex computer programs ever…mehr
Welcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the planet: 3ds Max. In just the last few years, the visualization industry has arguably become the fastest-growing 3D industry, and may soon overtake all others in total number of users. Just as the use of computer-aided design became the norm for nearly all architectural, engineering, and construction firms in the 1990s, 3D visualizations have become standard practice today.
This book takes you through the challenge of learning one of the most complex computer programs ever created, by way of easy-to-follow tutorials and instruction. It specifically focuses on those parts of the program you need to know to produce stunning architectural visualizations.
The intent is not to show you every possible way to accomplish a task, but rather some of the fastest and most efficient ways. At the end of the book, there is a guide to marketing your services, as well as 20 top tips that took the author almost 10 years to learn in a production environment-sometimes the hard way.
3ds Max is a large and complex application, but by learning just the features that apply to visualizations, you'll be learning everything you need to know to get ahead in the industry in the shortest possible amount of time. Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Since 1997, Brian L. Smith has worked as a computer-aided design manager and animation specialist in architectural, engineering, and landscaping firms in southwest Florida. He started his own company in 2001, specializing in the production of architectural animations and renderings in 3ds Max. He is the cofounder of 3D Architectural Solutions in Sarasota, Florida, and is currently an instructor at the Autodesk Authorized Training Center, Planet Digital Education, in Orlando (www.planetdigital.com), where he teaches 3ds Max for the visualization industry. A portfolio of his work can be seen at www.3das.com. Brian graduated from the U.S. Military Academy at West Point with a major in aerospace engineering. He served on active duty, and later in the Florida Army National Guard, including two years as a battery commander, responsible for a short-range air defense battery of over 100 soldiers. Following 9/11, he served in Washington, D.C. as an air defense artillery fire control officer, working closely with the U.S. Secret Service, the U.S. Air Force, and the Federal Aviation Administration to provide air defense coverage of Washington, D.C. In 2005, he deployed numerous times with his unit to provide humanitarian relief to hurricane victims along the Gulf Coast.
Inhaltsangabe
Getting Around Inside 3ds Max.- Getting Started.- Navigating the 3ds Max Interface.- Working with Objects.- Modeling.- Getting Started with Modeling.- Modeling Basics.- The Critical Compound Objects Types (Loft, Boolean, Terrain, and Scatter).- The Critical Modeling Modifiers.- Materials.- Getting Started with Materials.- Material Basics.- The Critical Map Channels.- The Critical Map Types.- UVW Mapping.- Lighting.- Getting Started with Lights.- Basic Lighting.- Photometric Lighting.- Global Illumination.- Cameras and Animation.- Getting Started with Cameras and Animation.- Camera Basics.- Animation Basics.- Animation Controllers.- Rendering.- Getting Started with Rendering.- Rendering Basics.- Scene Assembly.- Effect Basics.
Getting Around Inside 3ds Max.- Getting Started.- Navigating the 3ds Max Interface.- Working with Objects.- Modeling.- Getting Started with Modeling.- Modeling Basics.- The Critical Compound Objects Types (Loft, Boolean, Terrain, and Scatter).- The Critical Modeling Modifiers.- Materials.- Getting Started with Materials.- Material Basics.- The Critical Map Channels.- The Critical Map Types.- UVW Mapping.- Lighting.- Getting Started with Lights.- Basic Lighting.- Photometric Lighting.- Global Illumination.- Cameras and Animation.- Getting Started with Cameras and Animation.- Camera Basics.- Animation Basics.- Animation Controllers.- Rendering.- Getting Started with Rendering.- Rendering Basics.- Scene Assembly.- Effect Basics.
Es gelten unsere Allgemeinen Geschäftsbedingungen: www.buecher.de/agb
Impressum
www.buecher.de ist ein Internetauftritt der buecher.de internetstores GmbH
Geschäftsführung: Monica Sawhney | Roland Kölbl | Günter Hilger
Sitz der Gesellschaft: Batheyer Straße 115 - 117, 58099 Hagen
Postanschrift: Bürgermeister-Wegele-Str. 12, 86167 Augsburg
Amtsgericht Hagen HRB 13257
Steuernummer: 321/5800/1497
USt-IdNr: DE450055826