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A rules-light, skirmish wargame set in a bombastic, post-apocalyptic world of mutants and cartoon violence.

Produktbeschreibung
A rules-light, skirmish wargame set in a bombastic, post-apocalyptic world of mutants and cartoon violence.
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Autorenporträt
Michael 'Wheels' Whelan started life in the video game industry working as a community manager and content producer on titles such as the Total War franchise and Sorcery! 4. Wheels then made the hop over to the tabletop industry as one of the founding members of the world's largest tabletop editorial brand, Dicebreaker, where he currently works as the Head of Video. Wheels has been playing, running, and designing tabletop games since he was a teenager, though at the time only creating for close friends and colleagues. In 2020 he began releasing his games to the world, finding the greatest success with his self-published tabletop roleplaying game, The House Doesn't Always Win, a playing card-driven game of risk and revolution that was nominated for a Gayming Award in 2022. Wheels lives in Brighton & Hove and is a proud member of the LGBTQIA+ community.