Steve Rabin's Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games. Key Features Provides real-life case studies of game AI in published commercial games…mehr
Steve Rabin's Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available onlineHinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Steve Rabin has 15 years at Nintendo of America, 4 years at various game developer start-ups, and 7 years of college teaching experience. He has been the invited keynote speaker at several academic AI conferences, founder and summit advisor for the AI Summit at GDC, GDC speaker, and founder/manager of the AI Game Programmers Guild.
Inhaltsangabe
About the Editor About the Contributors Introduction 1 Infected AI in The Last of Us Mark Botta 2 Human Enemy AI in The Last of Us Travis McIntosh 3 Ellie: Buddy AI in The Last of Us Max Dyckhoff 4 Realizing NPCs: Animation and Behavior Control for Believable Characters Jeet Shroff 5 Using Queues to Model a Merchant's Inventory John Manslow 6 Psychologically Plausible Methods for Character Behavior Design Phil Carlisle 7 Behavior Decision System: Dragon Age Inquisition's Utility Scoring Architecture Sebastian Hanlon and Cody Watts 8 Paragon Bots: A Bag of Tricks Mieszko Zieli¿ski 9 Using Your Combat AI Accuracy to Balance Difficulty Sergio Ocio Barriales 10 1000 NPCs at 60 FPS Robert Zubek 11 Ambient Interactions: Improving Believability by Leveraging Rule-Based AI Hendrik Skubch 12 Stochastic Grammars: Not Just for Words! Mike Lewis 13 Simulating Character Knowledge Phenomena in Talk of the Town James Ryan and Michael Mateas
About the Editor About the Contributors Introduction 1 Infected AI in The Last of Us Mark Botta 2 Human Enemy AI in The Last of Us Travis McIntosh 3 Ellie: Buddy AI in The Last of Us Max Dyckhoff 4 Realizing NPCs: Animation and Behavior Control for Believable Characters Jeet Shroff 5 Using Queues to Model a Merchant's Inventory John Manslow 6 Psychologically Plausible Methods for Character Behavior Design Phil Carlisle 7 Behavior Decision System: Dragon Age Inquisition's Utility Scoring Architecture Sebastian Hanlon and Cody Watts 8 Paragon Bots: A Bag of Tricks Mieszko Zieli¿ski 9 Using Your Combat AI Accuracy to Balance Difficulty Sergio Ocio Barriales 10 1000 NPCs at 60 FPS Robert Zubek 11 Ambient Interactions: Improving Believability by Leveraging Rule-Based AI Hendrik Skubch 12 Stochastic Grammars: Not Just for Words! Mike Lewis 13 Simulating Character Knowledge Phenomena in Talk of the Town James Ryan and Michael Mateas
Es gelten unsere Allgemeinen Geschäftsbedingungen: www.buecher.de/agb
Impressum
www.buecher.de ist ein Internetauftritt der buecher.de internetstores GmbH
Geschäftsführung: Monica Sawhney | Roland Kölbl | Günter Hilger
Sitz der Gesellschaft: Batheyer Straße 115 - 117, 58099 Hagen
Postanschrift: Bürgermeister-Wegele-Str. 12, 86167 Augsburg
Amtsgericht Hagen HRB 13257
Steuernummer: 321/5800/1497
USt-IdNr: DE450055826