This is an edited volume comprised of 20-30 chapters written by game audio programmers and sound designers. A basic knowledge of programming and audio integration techniques is presented. One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. The authors of the articles will have used all of the techniques in shipping games, so readers will learn about techniques that are actually practical, with plenty of code examples and diagrams.…mehr
This is an edited volume comprised of 20-30 chapters written by game audio programmers and sound designers. A basic knowledge of programming and audio integration techniques is presented. One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. The authors of the articles will have used all of the techniques in shipping games, so readers will learn about techniques that are actually practical, with plenty of code examples and diagrams.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, and The Sims 4, as well as smaller titles like Minion Master, Tales From the Borderlands, and Game of Thrones. Guy has also given several talks at the Game Developer Conference. When he's not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute.
Inhaltsangabe
Part 1 Introduction. Part 2 Integrating Middleware: Bootstrapping, optimizing, and working with specific audio middleware. Part 3 Audio Engine Design and Techniques: Algorithms, data structures, and concepts for building audio engines, as well as specific techniques. Part 4 Working with Sound Designers: Sound designer terminology and tools, as well as how to communicate and work with sound designers. Part 5 Tool: tools and tool implementation techniques used by audio programmers Part 6 Conclusion
Part 1 Introduction. Part 2 Integrating Middleware: Bootstrapping, optimizing, and working with specific audio middleware. Part 3 Audio Engine Design and Techniques: Algorithms, data structures, and concepts for building audio engines, as well as specific techniques. Part 4 Working with Sound Designers: Sound designer terminology and tools, as well as how to communicate and work with sound designers. Part 5 Tool: tools and tool implementation techniques used by audio programmers Part 6 Conclusion
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