Jeroen Koekoek (Netherlands Windesheim Univ of Applied Sciences), Ivo Dokman (L & Netherlands Ving), Wytse Walinga (Netherlands Windesheim Univ of Applied Sciences)
Game-Based Pedagogy in Physical Education and Sports
Designing Rich Learning Environments
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Jeroen Koekoek (Netherlands Windesheim Univ of Applied Sciences), Ivo Dokman (L & Netherlands Ving), Wytse Walinga (Netherlands Windesheim Univ of Applied Sciences)
Game-Based Pedagogy in Physical Education and Sports
Designing Rich Learning Environments
- Broschiertes Buch
Using a pedagogical concept similar to game-based approaches such as Teaching Games for Understanding (TGfU) and Game Sense, this book explores the teaching and learning of modified games in physical education and sports. It includes examples of innovative games designed to create a rich learning environment.
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Using a pedagogical concept similar to game-based approaches such as Teaching Games for Understanding (TGfU) and Game Sense, this book explores the teaching and learning of modified games in physical education and sports. It includes examples of innovative games designed to create a rich learning environment.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 328
- Erscheinungstermin: 4. Oktober 2022
- Englisch
- Abmessung: 234mm x 153mm x 22mm
- Gewicht: 522g
- ISBN-13: 9780367740283
- ISBN-10: 0367740281
- Artikelnr.: 64358950
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 328
- Erscheinungstermin: 4. Oktober 2022
- Englisch
- Abmessung: 234mm x 153mm x 22mm
- Gewicht: 522g
- ISBN-13: 9780367740283
- ISBN-10: 0367740281
- Artikelnr.: 64358950
Jeroen Koekoek is Lecturer at the physical education teacher education faculty of Windesheim University of Applied Sciences, the Netherlands. His research interests are in the areas of game-based approaches and teacher education related to game pedagogy. Jeroen is chair-elect of the executive board of the Teaching Games for Understanding special interest group (TGfU-SIG). He is involved in several research projects regarding digital technology pedagogy. Ivo Dokman is Business Lecturer in professional educational development with a focus on group dynamics at different levels in school settings such as students, classes and staff. Ivo worked for more than ten years as lecturer in games teaching and supervisor of student internships at the physical education teacher education faculty of Windesheim University of Applied Sciences, the Netherlands. Wytse Walinga is Lecturer at the physical education teacher education faculty of Windesheim University of Applied Sciences, the Netherlands. Wytse is chair of the games teaching staff and is responsible for the game-based curriculum of the faculty. His research focuses on game-based approaches and the development of pedagogical tools. He is involved in several projects regarding the innovation of youth sports.
Part I: Introduction to Games Teaching
1. Meaningful Learning Experiences in Teaching Small Sided Games
2. Designing Rich Learning Environments
3. Game Balance Analysis
4. Merging Digital Technology with Game Pedagogy
5. Reading Guide for Chapters 6-13
Part II: Invasion Games (Passing to Score Versus Intercepting)
6. Soccer
7. Handball
8. Basketball
9. Rugby
Part III: Net and Wall Games (Placing in Versus Returning)
10. Volleyball
11. Badminton
Part IV: Striking and Fielding Games (Staying in Versus Forcing Out)
12. Soccer
13. Cricket
1. Meaningful Learning Experiences in Teaching Small Sided Games
2. Designing Rich Learning Environments
3. Game Balance Analysis
4. Merging Digital Technology with Game Pedagogy
5. Reading Guide for Chapters 6-13
Part II: Invasion Games (Passing to Score Versus Intercepting)
6. Soccer
7. Handball
8. Basketball
9. Rugby
Part III: Net and Wall Games (Placing in Versus Returning)
10. Volleyball
11. Badminton
Part IV: Striking and Fielding Games (Staying in Versus Forcing Out)
12. Soccer
13. Cricket
Part I: Introduction to Games Teaching
1. Meaningful Learning Experiences in Teaching Small Sided Games
2. Designing Rich Learning Environments
3. Game Balance Analysis
4. Merging Digital Technology with Game Pedagogy
5. Reading Guide for Chapters 6-13
Part II: Invasion Games (Passing to Score Versus Intercepting)
6. Soccer
7. Handball
8. Basketball
9. Rugby
Part III: Net and Wall Games (Placing in Versus Returning)
10. Volleyball
11. Badminton
Part IV: Striking and Fielding Games (Staying in Versus Forcing Out)
12. Soccer
13. Cricket
1. Meaningful Learning Experiences in Teaching Small Sided Games
2. Designing Rich Learning Environments
3. Game Balance Analysis
4. Merging Digital Technology with Game Pedagogy
5. Reading Guide for Chapters 6-13
Part II: Invasion Games (Passing to Score Versus Intercepting)
6. Soccer
7. Handball
8. Basketball
9. Rugby
Part III: Net and Wall Games (Placing in Versus Returning)
10. Volleyball
11. Badminton
Part IV: Striking and Fielding Games (Staying in Versus Forcing Out)
12. Soccer
13. Cricket