The new game consoles and handheld machines available on the market today are designed with Internet and multiplayer connectivity in mind, and they are also designed to be connected to the Internet 24 hours a day. This combination of computational power and connectivity could make the game consoles lucrative targets for viruses, Trojans, botnets, spam and other malware. Users of home computers are slowly learning that they need to protect their computers through the use of firewalls, antivirus and the like. But most of us do not consider a game console to be a computer, and therefore do not consider protecting it the same way we protect a normal computer. The goal of this book is to find out if new vulnerabilities are introduced into the home when connecting a gaming console to the Internet. We also take a look at children's use of computer and video games, and what the parents know about it. This book can be helpful to game console enthusiast, security professionals, game console designers and parents, in an effort to determine how secure it is to use a game console online.
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