The Game Design Dive series examines a specific game system or mechanic over the course of the history of the industry. This text will examine the history and design of the horror genre and elements in video games.
The Game Design Dive series examines a specific game system or mechanic over the course of the history of the industry. This text will examine the history and design of the horror genre and elements in video games.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, doing YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.
Inhaltsangabe
1 The Goal of Game Design Deep Dive: Horror 2 The Pre-survival Horror Period 3 The Rise of Survival Horror 4 Basic Horror Design 5 The Philosophy behind Horror 6 Creating Scary Gameplay 7 The "Death" of Horror 8 The New Horror 9 Complex Horror 10 The Future of Horror
1 The Goal of Game Design Deep Dive: Horror 2 The Pre-survival Horror Period 3 The Rise of Survival Horror 4 Basic Horror Design 5 The Philosophy behind Horror 6 Creating Scary Gameplay 7 The "Death" of Horror 8 The New Horror 9 Complex Horror 10 The Future of Horror
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