Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being over 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers.
Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being over 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Joshua Bycer is a Game Design Critic with more than 7 years of experience critically analyzing game design and the industry itself. In that time through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He is also a public speaker and presenter at schools and libraries on game design and game development.
Inhaltsangabe
1 Introduction 1 2 The Birth of the Rogue 3 3 Basic Roguelike Design 7 4 Off-Brand Roguelikes 13 5 Generating Content 19 6 Advanced Roguelike Design 31 7 The Roguelike Rises 45 8 AAA Roguelikes 57 9 The Roguelike Confusion 63 10 Expert Roguelike Design 71 Conclusion 97