This book provides a series of transdisciplinary tools to help game designers improve their design pipeline and design output. Using approaches from psychology, anthropology, and sociology, it offers practical tools for all the main aspects of game design from conception through to testing.
This book provides a series of transdisciplinary tools to help game designers improve their design pipeline and design output. Using approaches from psychology, anthropology, and sociology, it offers practical tools for all the main aspects of game design from conception through to testing.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Diego Ricchiuti is currently the lead designer at Caracal Games and the course leader of the Game Design Degree at AIV in Rome and Milan.
Inhaltsangabe
Section One Introduction Chapter 1 How to Use This Book Chapter 2 Book Introduction Section Two Analysis Tools Chapter 3 Design and Analysis Chapter 4 Target Audience Tools Chapter 5 Data Tools Section Three Game Design Tools Chapter 6 Introduction to Game Design Tools Chapter 7 Brainstorming Techniques Chapter 8 Praxeology Chapter 9 Self Determination Theory Chapter 10 Habit Loop and Operant Conditioning Chapter 11 Game Design Patterns Chapter 12 MDA Framework Chapter 13 Nudges Chapter 14 Behavioural Game Design Chapter 15 Emotional Game Design Chapter 16 Emotional Theories Section Four Documentation Chapter 17 Introduction to Documentation Chapter 18 Golden Rules Chapter 19 Pivotal Documents Section Five Conclusion Chapter 20 Games, Cakes, and Love Chapter 21 The Cake Is Real
Section One Introduction Chapter 1 How to Use This Book Chapter 2 Book Introduction Section Two Analysis Tools Chapter 3 Design and Analysis Chapter 4 Target Audience Tools Chapter 5 Data Tools Section Three Game Design Tools Chapter 6 Introduction to Game Design Tools Chapter 7 Brainstorming Techniques Chapter 8 Praxeology Chapter 9 Self Determination Theory Chapter 10 Habit Loop and Operant Conditioning Chapter 11 Game Design Patterns Chapter 12 MDA Framework Chapter 13 Nudges Chapter 14 Behavioural Game Design Chapter 15 Emotional Game Design Chapter 16 Emotional Theories Section Four Documentation Chapter 17 Introduction to Documentation Chapter 18 Golden Rules Chapter 19 Pivotal Documents Section Five Conclusion Chapter 20 Games, Cakes, and Love Chapter 21 The Cake Is Real
Es gelten unsere Allgemeinen Geschäftsbedingungen: www.buecher.de/agb
Impressum
www.buecher.de ist ein Internetauftritt der buecher.de internetstores GmbH
Geschäftsführung: Monica Sawhney | Roland Kölbl | Günter Hilger
Sitz der Gesellschaft: Batheyer Straße 115 - 117, 58099 Hagen
Postanschrift: Bürgermeister-Wegele-Str. 12, 86167 Augsburg
Amtsgericht Hagen HRB 13257
Steuernummer: 321/5800/1497
USt-IdNr: DE450055826