Discover how you can utilize game design techniques to involve patrons and motivate staff in your library. This practical primer will walk you through how to incorporate game thinking into bibliographic instruction, staff training, the online catalog, and more. Learn how you can gamify the library experience.
Discover how you can utilize game design techniques to involve patrons and motivate staff in your library. This practical primer will walk you through how to incorporate game thinking into bibliographic instruction, staff training, the online catalog, and more. Learn how you can gamify the library experience.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
David Folmar is the emerging technology librarian at Richmond Public Library. He holds degrees in MLS, CTS and CMS. He sat on the RVA MakerFest Leadership Committee and has been involved with Coding literacy in the CoderDojo, Indie Game Development, and Independent Filmmaking communities. Folmar is new to Librarianship but has a previous career in audiovisual production and digital communications. He looks for the areas where community engagement, STEAM education, social reasonability, and technology overlap.
Inhaltsangabe
Foreword by Ellyssa Kroski Preface Acknowledgments Chapter One: An Introduction to Gamification Chapter Two: Getting Started with Gamification Chapter Three: Tools and Applications Chapter Four: Library Examples and Case Studies Chapter Five: Step-by-Step Library Projects for Gamification Chapter Six: Tips and Tricks Chapter Seven: Future Trends Chapter Eight: Recommended Reading Index About the Author
Foreword by Ellyssa Kroski Preface Acknowledgments Chapter One: An Introduction to Gamification Chapter Two: Getting Started with Gamification Chapter Three: Tools and Applications Chapter Four: Library Examples and Case Studies Chapter Five: Step-by-Step Library Projects for Gamification Chapter Six: Tips and Tricks Chapter Seven: Future Trends Chapter Eight: Recommended Reading Index About the Author
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