What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life--often complicated and frustrating but also exciting and gratifying. This collection of fresh essays explores the meaning…mehr
What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life--often complicated and frustrating but also exciting and gratifying. This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways--from coding to cosplay--in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Jessica Enevold is an associate professor of cultural studies at the Department of Arts and Cultural Sciences, Lund University, Sweden. Esther MacCallum-Stewart is an associate professor of games studies at Staffordshire University, UK. Her work examines the ways in which players understand narratives and the stories they tell and she has written widely on this subject.
Inhaltsangabe
Table of Contents Acknowledgments Introduction (Jessica Enevold and Esther MacCallum-Stewart) Section 1: Experiencing and Creating Love in Games "I'm in love with someone that doesn't exist!" Bleed in the Context of a Computer Game (Annika Waern) Approaching the Digital Courting Process in Dragon Age 2 (Peter Kelly) Love for Dice: Love, Sex, Romance and Reward in Tabletop Role-Playing Games (Ian Sturrock) NPCs Need Love Too: Simulating Love and Romance, from a Game Design Perspective (Mitu Khandaker-Kokoris) Section 2: Show It Like You Mean It: Expressions of Love Beyond the Gaming Text Express Yourself: An Affective Analysis of Game Cosplayers (Nicolle Lamerichs) "He is coming to the wedding": Exploring Narratives of Love and Friendship Among Erotic Role-Players in World of Warcraft (Ashley Brown) Princess Peach Loves Your Enemies, Too (Hanna Wirman) Capitalizing on Emotions: Digital Pets and the Natural User Interface (Tom Apperley and Nicole Heber) Section 3: What's Love Got to Do with It? Alternative Representations of Love in Games "I know your type, you are a player": Suspended Fulfillment in Fallout: New Vegas (Olli Tapio Leino) Game Love at Play in The Sims 2 and The Sims 3 (Sara Mosberg Iversen) Simulated Metaphors of Love: How The Marriage Applies Metaphors to Simulate a Love Relationship (Sebastian Möring) Playing by Heart: A Taxonomy of the Heart in Videogames (Shira Chess) Section 4: Bad Love Game Addiction in a Framework of Love: A Ludophilic Investigation (Rune Kristian Lundedal Nielsen) Bad Romance: For the Love of "Bad" Videogames (Emily Flynn-Jones) About the Contributors Index
Table of Contents Acknowledgments Introduction (Jessica Enevold and Esther MacCallum-Stewart) Section 1: Experiencing and Creating Love in Games "I'm in love with someone that doesn't exist!" Bleed in the Context of a Computer Game (Annika Waern) Approaching the Digital Courting Process in Dragon Age 2 (Peter Kelly) Love for Dice: Love, Sex, Romance and Reward in Tabletop Role-Playing Games (Ian Sturrock) NPCs Need Love Too: Simulating Love and Romance, from a Game Design Perspective (Mitu Khandaker-Kokoris) Section 2: Show It Like You Mean It: Expressions of Love Beyond the Gaming Text Express Yourself: An Affective Analysis of Game Cosplayers (Nicolle Lamerichs) "He is coming to the wedding": Exploring Narratives of Love and Friendship Among Erotic Role-Players in World of Warcraft (Ashley Brown) Princess Peach Loves Your Enemies, Too (Hanna Wirman) Capitalizing on Emotions: Digital Pets and the Natural User Interface (Tom Apperley and Nicole Heber) Section 3: What's Love Got to Do with It? Alternative Representations of Love in Games "I know your type, you are a player": Suspended Fulfillment in Fallout: New Vegas (Olli Tapio Leino) Game Love at Play in The Sims 2 and The Sims 3 (Sara Mosberg Iversen) Simulated Metaphors of Love: How The Marriage Applies Metaphors to Simulate a Love Relationship (Sebastian Möring) Playing by Heart: A Taxonomy of the Heart in Videogames (Shira Chess) Section 4: Bad Love Game Addiction in a Framework of Love: A Ludophilic Investigation (Rune Kristian Lundedal Nielsen) Bad Romance: For the Love of "Bad" Videogames (Emily Flynn-Jones) About the Contributors Index
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