The 14 essays in Game on, Hollywood! take on several points of game and film intersection. They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities across modes of storytelling (showing, telling, interacting), explore the consequences of time, place and ideology, and propose critical approaches to the vastness of narrative in the age of multimedia storytelling.…mehr
The 14 essays in Game on, Hollywood! take on several points of game and film intersection. They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities across modes of storytelling (showing, telling, interacting), explore the consequences of time, place and ideology, and propose critical approaches to the vastness of narrative in the age of multimedia storytelling. The video games and film texts discussed include The Warriors (1979 film; 2005 video game), GoldenEye (1995 film), GoldenEye 007 (1997 and 2011 video games), Buffy the Vampire Slayer (2000-2004, television show), Buffy the Vampire Slayer: Chaos Bleeds (2003 video game), Prince of Persia: The Sands of Time (2003 video game; 2010 film), the Star Wars franchise empire (1977 on), Afro Samurai (2009 video game), and Disney's Epic Mickey (2010 video game).Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Gretchen Papazian is an associate professor of English at Central Michigan University. She has published essays on food and 19th-century American literature, anorexia in film, representations of parents in children's picture books, and narrative structures of video games. Joseph Michael Sommers is an assistant professor of English at Central Michigan University. He is the coauthor of two McFarland books and has published essays on such topics as Judy Blume, Spider-Man, and The Chronicles of Narnia.
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Table of Contents Preface and Acknowledgments Introduction: Manifest Narrativity-Video Games, Movies, and Art and Adaptation delete delete delete deleteGretchen Papazian and Joseph Michael Sommers Part I. The Rules of Engagement: Watching, Playing and Other Narrative Processes 1. Playing the Buffyverse, Playing the Gothic: Genre, Gender and Cross-Media Interactivity in Buffy the Vampire Slayer: Chaos Bleeds delete delete delete deleteKatrin Althans 2. Dead Eye: The Spectacle of Torture Porn in Dead Rising delete delete delete deleteDeborah Mellamphy 3. Playing (with) the Western: Classical Hollywood Genres Modern Video Games delete delete delete deleteJason W. Buel 4. Game-to-Film Adaptation and How Prince of Persia: The Sands of Time Negotiates the Difference Between Player and Audience delete delete delete deleteBen S. Bunting, Jr. 5. Translation Between Forms of Interactivity: How to Build the Better Adaptation delete delete delete deleteMarcus Schulzke Part II. The Terms of the Tale: Time, Place and Other Ideologically Constructed Conditions 6. Playing (in) the City: The Warriors and Images of Urban Disorder delete delete delete deleteAubrey Anable 7. When Did Dante Become a Scythe-Wielding Badass? Modeling Adaption and Shifting Gender Convention in Dante's Inferno delete delete delete deleteDenise A. Ayo 8. Some of This Happened to the Other Fellow: Remaking GoldenEye 007 with Daniel Craig delete delete delete deleteDavid McGowan 9. Zombie Stripper Geishas in the New Global Economy: Racism and Sexism in Video Games delete delete delete deleteStewart Chang Part III. Stories, Stories Everywhere (and Nowhere Just the Same): Transmedia Texts 10. "My name is Alan Wake. I'm a writer": Crafting Narrative Complexity in the Age of Transmedia Storytelling delete delete delete deleteMichael Fuchs 11. Millions of Voices: Star Wars, Digital Games, Fictional Worlds and Franchise Canon delete delete delete deleteFelan Parker 12. The Hype Man as Racial Stereotype, Parody and Ghost in Afro Samurai delete delete delete deleteTreaAndrea M. Russworm 13. Epic Nostalgia: Narrative Play and Transmedia Storytelling in Disney Epic Mickey delete delete delete deleteLisa K. Dusenberry List of Selected Critical Sources, Films and Video Games About the Contributors Index
Table of Contents Preface and Acknowledgments Introduction: Manifest Narrativity-Video Games, Movies, and Art and Adaptation delete delete delete deleteGretchen Papazian and Joseph Michael Sommers Part I. The Rules of Engagement: Watching, Playing and Other Narrative Processes 1. Playing the Buffyverse, Playing the Gothic: Genre, Gender and Cross-Media Interactivity in Buffy the Vampire Slayer: Chaos Bleeds delete delete delete deleteKatrin Althans 2. Dead Eye: The Spectacle of Torture Porn in Dead Rising delete delete delete deleteDeborah Mellamphy 3. Playing (with) the Western: Classical Hollywood Genres Modern Video Games delete delete delete deleteJason W. Buel 4. Game-to-Film Adaptation and How Prince of Persia: The Sands of Time Negotiates the Difference Between Player and Audience delete delete delete deleteBen S. Bunting, Jr. 5. Translation Between Forms of Interactivity: How to Build the Better Adaptation delete delete delete deleteMarcus Schulzke Part II. The Terms of the Tale: Time, Place and Other Ideologically Constructed Conditions 6. Playing (in) the City: The Warriors and Images of Urban Disorder delete delete delete deleteAubrey Anable 7. When Did Dante Become a Scythe-Wielding Badass? Modeling Adaption and Shifting Gender Convention in Dante's Inferno delete delete delete deleteDenise A. Ayo 8. Some of This Happened to the Other Fellow: Remaking GoldenEye 007 with Daniel Craig delete delete delete deleteDavid McGowan 9. Zombie Stripper Geishas in the New Global Economy: Racism and Sexism in Video Games delete delete delete deleteStewart Chang Part III. Stories, Stories Everywhere (and Nowhere Just the Same): Transmedia Texts 10. "My name is Alan Wake. I'm a writer": Crafting Narrative Complexity in the Age of Transmedia Storytelling delete delete delete deleteMichael Fuchs 11. Millions of Voices: Star Wars, Digital Games, Fictional Worlds and Franchise Canon delete delete delete deleteFelan Parker 12. The Hype Man as Racial Stereotype, Parody and Ghost in Afro Samurai delete delete delete deleteTreaAndrea M. Russworm 13. Epic Nostalgia: Narrative Play and Transmedia Storytelling in Disney Epic Mickey delete delete delete deleteLisa K. Dusenberry List of Selected Critical Sources, Films and Video Games About the Contributors Index
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