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"Game Testing All in One" reveals how to apply software test engineer methodologies to the game industry. It examines several game genres, detailing the product cycle and testing fundamentals specific to each. Master testing techniques as you work through a set of tutorials on four methodologies for producing tests for your game. Learn how to quickly produce useful test documents, capture important data, and analyze measurements. "Game Testing All in One" outlines the roles and responsibilities of a game tester, offering an in-depth look at the responsibilities of each member of the game team.…mehr

Produktbeschreibung
"Game Testing All in One" reveals how to apply software test engineer methodologies to the game industry. It examines several game genres, detailing the product cycle and testing fundamentals specific to each. Master testing techniques as you work through a set of tutorials on four methodologies for producing tests for your game. Learn how to quickly produce useful test documents, capture important data, and analyze measurements. "Game Testing All in One" outlines the roles and responsibilities of a game tester, offering an in-depth look at the responsibilities of each member of the game team. You’ll even get tips for finding employment in the industry as a game tester.

Table of Contents
Chapter 1: Two Rules of Game Testing
Chapter 2: Being a Game Tester
Chapter 3: Why Testing is Important
Chapter 4: The Game Team
Chapter 5: The Game Production Cycle
Chapter 6: Software Quality
Chapter 7: Test Phases
Chapter 8: The Test Process
Chapter 9: Testing by the Numbers
Chapter 10: Combinatorial Testing
Chapter 11: Test Flow Diagrams
Chapter 12: Cleanroom Testing
Chapter 13: Test Trees
Chapter 14: Play Testing and Ad Hoc Testing
Chapter 15: Defect Triggers
Chapter 16: Game Test Automation
Chapter 17: Capture/Playback Testing
Appendix A: Answers to Review Questions and Exercise
Appendix B: Project Lifecycle Documents
Appendix C: Combinatorial Table Templates
Appendix D: Test Flow Diagram Templates
Appendix E: Sample Test Suite: RTS Building Checklist
Appendix F : What’s on the CD

Features:
Covers the details of game testing from a current tester’s perspective.
Includes elements of a textbook such as exercises, Q&As, and quizzes.
The first book completely dedicated to the game test industry.
Autorenporträt
Charles P. Schultz is an Operations Manager for Motorola's Global Software Group, working on software testing and mobile gaming. Charles has 11 patents to his credit, and has received multiple Cycle Time and Best Practice awards for his contributions to software testing and automation at Motorola. He has over 20
technical publications to his credit and has spoken at industry conferences in the areas of personal robotics, software quality, and software testing. In addition to his work as an engineer, he has developed and taught computing classes at various levels, ranging from weekend children's programs at the Miami Museum of Science to graduate level university courses. Charles holds a Bachelor's Degree in Electrical Engineering from Rensselaer Polytechnic Institute and a Masters Degree in Computer Education from Barry University. He is a member of both the American Society for Quality and the International Game Developers Association, and is a Six Sigma Green Belt, Certified Software Quality Engineer, and Frisbee Master.

Robert Bryant is Studio Director at video game publisher Crave Entertainment, where he has also served as QA Manager and Executive Producer of such games as World Championship Poker and Tokyo Xtreme Racer 3. He began his games career in the interactive division of Mattel, Inc., where he was lead tester on dozens of projects. He is a frequent speaker on the subjects of game testing methods and management.

Tim Langdell is full-time faculty in the USC Viterbi School of Engineering's Information Technology Program where he chairs the Game Curriculum Sub-Committee and teaches game design and game testing. He is also Chairman of EDGE Games, which he founded in 1979. Langdell is the author of several books on game programming and has produced more than 180 games, including Alien Syndrome, Brian Bloodaxe, and Fairlight.