"Game Testing All in One" reveals how to apply software test engineer methodologies to the game industry. It examines several game genres, detailing the product cycle and testing fundamentals specific to each. Master testing techniques as you work through a set of tutorials on four methodologies for producing tests for your game. Learn how to quickly produce useful test documents, capture important data, and analyze measurements. "Game Testing All in One" outlines the roles and responsibilities of a game tester, offering an in-depth look at the responsibilities of each member of the game team. You’ll even get tips for finding employment in the industry as a game tester.
Table of Contents
Chapter 1: Two Rules of Game Testing
Chapter 2: Being a Game Tester
Chapter 3: Why Testing is Important
Chapter 4: The Game Team
Chapter 5: The Game Production Cycle
Chapter 6: Software Quality
Chapter 7: Test Phases
Chapter 8: The Test Process
Chapter 9: Testing by the Numbers
Chapter 10: Combinatorial Testing
Chapter 11: Test Flow Diagrams
Chapter 12: Cleanroom Testing
Chapter 13: Test Trees
Chapter 14: Play Testing and Ad Hoc Testing
Chapter 15: Defect Triggers
Chapter 16: Game Test Automation
Chapter 17: Capture/Playback Testing
Appendix A: Answers to Review Questions and Exercise
Appendix B: Project Lifecycle Documents
Appendix C: Combinatorial Table Templates
Appendix D: Test Flow Diagram Templates
Appendix E: Sample Test Suite: RTS Building Checklist
Appendix F : What’s on the CD
Features:
Covers the details of game testing from a current tester’s perspective.
Includes elements of a textbook such as exercises, Q&As, and quizzes.
The first book completely dedicated to the game test industry.
Table of Contents
Chapter 1: Two Rules of Game Testing
Chapter 2: Being a Game Tester
Chapter 3: Why Testing is Important
Chapter 4: The Game Team
Chapter 5: The Game Production Cycle
Chapter 6: Software Quality
Chapter 7: Test Phases
Chapter 8: The Test Process
Chapter 9: Testing by the Numbers
Chapter 10: Combinatorial Testing
Chapter 11: Test Flow Diagrams
Chapter 12: Cleanroom Testing
Chapter 13: Test Trees
Chapter 14: Play Testing and Ad Hoc Testing
Chapter 15: Defect Triggers
Chapter 16: Game Test Automation
Chapter 17: Capture/Playback Testing
Appendix A: Answers to Review Questions and Exercise
Appendix B: Project Lifecycle Documents
Appendix C: Combinatorial Table Templates
Appendix D: Test Flow Diagram Templates
Appendix E: Sample Test Suite: RTS Building Checklist
Appendix F : What’s on the CD
Features:
Covers the details of game testing from a current tester’s perspective.
Includes elements of a textbook such as exercises, Q&As, and quizzes.
The first book completely dedicated to the game test industry.