Game Theory
Lectures for Economists and Systems Scientists
Mitarbeit:Kotz, S.;Übersetzung:Kotz, S.
Game Theory
Lectures for Economists and Systems Scientists
Mitarbeit:Kotz, S.;Übersetzung:Kotz, S.
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The basis for this book is a number of lectures given frequently by the author to third year students of the Department of Economics at Leningrad State University who specialize in economical cybernetics. The main purpose of this book is to provide the student with a relatively simple and easy-to-understand manual containing the basic mathematical machinery utilized in the theory of games. Practical examples (including those from the field of economics) serve mainly as an interpretation of the mathematical foundations of this theory rather than as indications of their actual or potential…mehr
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- Produktdetails
- Stochastic Modelling and Applied Probability 7
- Verlag: Springer / Springer New York / Springer, Berlin
- Artikelnr. des Verlages: 978-0-387-90238-8
- 1977.
- Seitenzahl: 179
- Erscheinungstermin: 13. Oktober 1977
- Englisch
- Abmessung: 234mm x 156mm x 13mm
- Gewicht: 449g
- ISBN-13: 9780387902388
- ISBN-10: 0387902384
- Artikelnr.: 24539898
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
- Stochastic Modelling and Applied Probability 7
- Verlag: Springer / Springer New York / Springer, Berlin
- Artikelnr. des Verlages: 978-0-387-90238-8
- 1977.
- Seitenzahl: 179
- Erscheinungstermin: 13. Oktober 1977
- Englisch
- Abmessung: 234mm x 156mm x 13mm
- Gewicht: 449g
- ISBN-13: 9780387902388
- ISBN-10: 0387902384
- Artikelnr.: 24539898
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
1.1 Definition of a noncooperative game.
1.2 Admissible situations and the equilibrium situation.
1.3 Strategic equivalence of games.
1.4 Antagonistic games.
1.5 Saddle points.
1.6 Auxiliary propositions about extrema.
1.7 Minimax equalities and saddle points.
1.8 Matrix games.
1.9 Mixed strategies.
1.10 A mixed extension of a game.
1.11 Existence of minimaxes in mixed strategies.
1.12 Convex sets.
1.13 The lemma on two alternatives.
1.14 The minimax theorem.
1.15 The value of the game and optimal strategies.
1.16 Three properties of the value of a game.
1.17 An example: 2×2 games.
1.18 A graphical solution of 2×n games.
1.19 A graphical solution of m×2 games.
1.20 Sufficient criteria for the value of a game and optimal strategies.
1.21 Domination of strategies.
1.22 Diagonal games.
1.23 Sets of optimal strategies in a matrix game.
1.24 An example: 3×3 games.
1.25 Symmetric games.
1.26 Matrix games and linear programming.
2 Infinite antagonistic games.
2.1 Introduction and motivation.
2.2 Situations of ?
equilibrium; ?
saddle points and ?
optimal strategies.
2.3 ?
optimal strategies and minimaxes.
2.4 Mixed strategies.
2.5 Properties of the value of a game and of optimal strategies.
2.6 The Helly metric.
2.7 Conditionally compact games.
2.8 The basic theorem for conditionally compact games.
2.9 Continuous games on the unit square.
2.10 Convex functions.
2.11 Convex games; pure optimal strategies for player II.
2.12 Convex games; optimal strategies for player I.
2.13 Strictly convex games.
2.14 Examples of convex games and their solutions.
2.15 Market competition.
2.16 Allocation of production capacities; minimization of the maximal intensity of a production scheme.
2.17 Allocation of production capacities under partial uncertainty.
3 Noncooperative games.
3.1 Mixed extensions of noncooperative games.
3.2 Equilibrium situations.
3.3 Nash's theorem.
3.4 Properties of equilibrium situations.
3.5 Bi
matrix games.
3.6 Solutions of bi
matrix games.
3.7 Almost antagonistic games.
3.8 Prisoner's dilemma.
3.9 The battle of the sexes.
3.10 Noncooperative games with two pure strategies for each of the players.
3.11 False advertising.
3.12 Preservation of ecology.
4 Cooperative games.
4.1 Characteristic functions.
4.2 Characteristic functions of noncooperative games.
4.3 Properties of characteristic functions for noncooperative games.
4.4 Imputations and cooperative games.
4.5 Essential and inessential games.
4.6 Strategic equivalence of cooperative games.
4.7 Zero games.
4.8 The 0
1 reduced form.
4.9 Classification of cooperative games with a small number of players.
4.10 Dominance of imputations.
4.11 The core of a game.
4.12 The core of a general three
person game.
4.13 von Neumann
Morgenstern solutions.
4.14 vN
M solutions for three person constant sum games.
4.15 vN
M solutions for general three
person cooperative games.
4.31 Shapley's vector; axiomatization.
4.32 Shapley's vector; existence and determination.
4.33 Examples of Shapley vectors.
Exercises.
Selected bibliography.
1.1 Definition of a noncooperative game.
1.2 Admissible situations and the equilibrium situation.
1.3 Strategic equivalence of games.
1.4 Antagonistic games.
1.5 Saddle points.
1.6 Auxiliary propositions about extrema.
1.7 Minimax equalities and saddle points.
1.8 Matrix games.
1.9 Mixed strategies.
1.10 A mixed extension of a game.
1.11 Existence of minimaxes in mixed strategies.
1.12 Convex sets.
1.13 The lemma on two alternatives.
1.14 The minimax theorem.
1.15 The value of the game and optimal strategies.
1.16 Three properties of the value of a game.
1.17 An example: 2×2 games.
1.18 A graphical solution of 2×n games.
1.19 A graphical solution of m×2 games.
1.20 Sufficient criteria for the value of a game and optimal strategies.
1.21 Domination of strategies.
1.22 Diagonal games.
1.23 Sets of optimal strategies in a matrix game.
1.24 An example: 3×3 games.
1.25 Symmetric games.
1.26 Matrix games and linear programming.
2 Infinite antagonistic games.
2.1 Introduction and motivation.
2.2 Situations of ?
equilibrium; ?
saddle points and ?
optimal strategies.
2.3 ?
optimal strategies and minimaxes.
2.4 Mixed strategies.
2.5 Properties of the value of a game and of optimal strategies.
2.6 The Helly metric.
2.7 Conditionally compact games.
2.8 The basic theorem for conditionally compact games.
2.9 Continuous games on the unit square.
2.10 Convex functions.
2.11 Convex games; pure optimal strategies for player II.
2.12 Convex games; optimal strategies for player I.
2.13 Strictly convex games.
2.14 Examples of convex games and their solutions.
2.15 Market competition.
2.16 Allocation of production capacities; minimization of the maximal intensity of a production scheme.
2.17 Allocation of production capacities under partial uncertainty.
3 Noncooperative games.
3.1 Mixed extensions of noncooperative games.
3.2 Equilibrium situations.
3.3 Nash's theorem.
3.4 Properties of equilibrium situations.
3.5 Bi
matrix games.
3.6 Solutions of bi
matrix games.
3.7 Almost antagonistic games.
3.8 Prisoner's dilemma.
3.9 The battle of the sexes.
3.10 Noncooperative games with two pure strategies for each of the players.
3.11 False advertising.
3.12 Preservation of ecology.
4 Cooperative games.
4.1 Characteristic functions.
4.2 Characteristic functions of noncooperative games.
4.3 Properties of characteristic functions for noncooperative games.
4.4 Imputations and cooperative games.
4.5 Essential and inessential games.
4.6 Strategic equivalence of cooperative games.
4.7 Zero games.
4.8 The 0
1 reduced form.
4.9 Classification of cooperative games with a small number of players.
4.10 Dominance of imputations.
4.11 The core of a game.
4.12 The core of a general three
person game.
4.13 von Neumann
Morgenstern solutions.
4.14 vN
M solutions for three person constant sum games.
4.15 vN
M solutions for general three
person cooperative games.
4.31 Shapley's vector; axiomatization.
4.32 Shapley's vector; existence and determination.
4.33 Examples of Shapley vectors.
Exercises.
Selected bibliography.