Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a "serious" activity can be used as sources for the study of history. This is the ideal volume for students considering different types of sources and how they can be used for historical study.
Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a "serious" activity can be used as sources for the study of history. This is the ideal volume for students considering different types of sources and how they can be used for historical study.
Apostolos Spanos is a professor of history at the University of Agder, Norway. His interests lie in games and gaming as historical sources, rethinking the phenomenon of innovation in historical terms, historical dimensions of time, and the use of concepts in historical studies.
Inhaltsangabe
Pregame 1. Conceptual approaches to games 2. Material approaches to games 3. Games of culture 4. Games of society 5. Games of politics 6. Games of metaphysics 7. The gladiatorial games as a historical source 8. Chess as a historical source 9. Sid Meier's Civilization as a historical source Endgame
Pregame 1. Conceptual approaches to games 2. Material approaches to games 3. Games of culture 4. Games of society 5. Games of politics 6. Games of metaphysics 7. The gladiatorial games as a historical source 8. Chess as a historical source 9. Sid Meier's Civilization as a historical source Endgame
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