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  • Broschiertes Buch

Discusses the promises and the challenges behind the use of gamification in public governance, both at the national and supranational levels. The book provides definitions and examples of the application if gamification within the private and public sectors, and introduces readers to problems linked with the use of gamification.

Produktbeschreibung
Discusses the promises and the challenges behind the use of gamification in public governance, both at the national and supranational levels. The book provides definitions and examples of the application if gamification within the private and public sectors, and introduces readers to problems linked with the use of gamification.
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Autorenporträt
Gianluca Sgueo is a Policy Analyst at the European Parliamentary Research Service (European Parliament, Brussels, Belgium) and Department Director of I-Com, Institute for Competitiveness (Rome, Italy). He is also a professor of Global Advocacy; Gamification in the Private/Public Sectors; and Media, Activism and Democracy at universities around Europe. Stefaan Verhulst is the co-founder and Chief Research and Development Officer at New York University GovLab.