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Erscheint vorauss. 29. Juli 2025
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In today's environment of partial attention and isolating remote work, few things are more satisfying than group experiences that produce powerful, meaningful connections and output. But this kind of enlivening, collective work doesn't happen by chance. It must be consciously designed and purposefully activated--in a team, an organization, and a culture. The good news is that making space for this kind of work doesn't have to be hard. There's a technique available to everyone, with no special certification required: gamestorming. This substantial update to the best-selling O'Reilly book now…mehr

Produktbeschreibung
In today's environment of partial attention and isolating remote work, few things are more satisfying than group experiences that produce powerful, meaningful connections and output. But this kind of enlivening, collective work doesn't happen by chance. It must be consciously designed and purposefully activated--in a team, an organization, and a culture. The good news is that making space for this kind of work doesn't have to be hard. There's a technique available to everyone, with no special certification required: gamestorming. This substantial update to the best-selling O'Reilly book now includes three new chapters and 95 games. The authors identified and curated techniques from some of the world's most innovative professionals as well as inventing games of their own. This book is the result: a unique collection of approaches to simultaneously ignite engagement and level-up creative teamship while bringing agility and structure to gatherings at work in person and online. 1. Shorten meetings and make them significantly more productive 2. Increase efficacy and engagement in strategic thinking and problem-solving 3. Enhance connection and communication across team members 4. Elevate collaboration and uncover surprising solutions to sticky problems 5. Generate better ideas and significantly improve remote work experiences
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Autorenporträt
Dave Gray's passion has been and continues to be finding ways to help people improve their ability to build shared understanding, so they can better coordinate joint action on things that matter to them. In 1993 He founded XPLANE, the visual thinking company, to help people develop shared understanding, so they can make better, faster decisions, and work better together to create more lasting, sustainable impact. He has written three books on design, change and innovation.