Carmen Bueno Munoz, Nuria Hernandez Nanclares, Luis R. Murillo Zamorano
Gamification and Design Thinking in Higher Education
Case Studies for Instructional Innovation in the Economics Classroom
62,99 €
inkl. MwSt.
Versandkostenfrei*
Liefertermin unbestimmt
Melden Sie sich
hier
hier
für den Produktalarm an, um über die Verfügbarkeit des Produkts informiert zu werden.
31 °P sammeln
Carmen Bueno Munoz, Nuria Hernandez Nanclares, Luis R. Murillo Zamorano
Gamification and Design Thinking in Higher Education
Case Studies for Instructional Innovation in the Economics Classroom
- Gebundenes Buch
This book analyzes the use of gamification and design thinking in Higher Education, examining how both techniques can be combined and used together to promote motivation, engagement, and participation among students.
Andere Kunden interessierten sich auch für
- Posthuman and Political Care Ethics for Reconfiguring Higher Education Pedagogies36,99 €
- Susan Orr (UK University of the Arts London)Art and Design Pedagogy in Higher Education63,99 €
- Don MesibovHelping Students Take Control of Their Own Learning27,99 €
- Mason MarshallReading Plato's Dialogues to Enhance Learning and Inquiry36,99 €
- The Routledge International Handbook of Student-Centered Learning and Teaching in Higher Education41,99 €
- Supporting Student and Faculty Wellbeing in Graduate Education176,99 €
- Transdisciplinary Case Studies on Design for Food and Sustainability146,99 €
-
-
-
This book analyzes the use of gamification and design thinking in Higher Education, examining how both techniques can be combined and used together to promote motivation, engagement, and participation among students.
Produktdetails
- Produktdetails
- Routledge Research in Higher Education
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 104
- Erscheinungstermin: 6. Dezember 2023
- Englisch
- Abmessung: 142mm x 224mm x 14mm
- Gewicht: 264g
- ISBN-13: 9781032660721
- ISBN-10: 1032660724
- Artikelnr.: 69432003
- Routledge Research in Higher Education
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 104
- Erscheinungstermin: 6. Dezember 2023
- Englisch
- Abmessung: 142mm x 224mm x 14mm
- Gewicht: 264g
- ISBN-13: 9781032660721
- ISBN-10: 1032660724
- Artikelnr.: 69432003
Carmen Bueno Muñoz is Lecturer at the Department of Economics, the Faculty of Economics and Business, the University of Zaragoza, Spain. She has a Ph.D. from the University of Extremadura, Spain, and was granted the Extraordinary Doctorate Award from the same university. Núria Hernández Nanclares is Associate Professor at the Department of Applied Economics, University of Oviedo, Spain. She holds a Ph.D. in economics and is specialized in teaching innovation in economics and higher education. She is accredited for online teaching by the University of Oviedo, Spain, and as a "Flipped Learning" trainer by the Flipped Learning Global Initiative (FLGI). Luis R. Murillo Zamorano is Associate Professor at the Department of Economics and Director of the Research Group in Economic Analysis and Marketing Management (AEDIMARK R&D Group) in the University of Extremadura, Spain. He has a Ph.D. in economics from the University of York, UK. José Ángel López Sánchez is Associate Professor in the Marketing and Market Research Area and Researcher in the Research Group on Economic Analysis and Marketing Management (AEDIMARK R&D Group) in the University of Extremadura, Spain. He has a Ph.D. from the University of Oviedo, Spain.
1. Introduction 2. Gamification in Higher Education 3. Design Thinking in
Higher Education 4. Gamification and Design Thinking Applications in Higher
Education 5. Ethical Issues in Gamification and Design Thinking in Higher
Education 6. Conclusion and Final Reflections
Higher Education 4. Gamification and Design Thinking Applications in Higher
Education 5. Ethical Issues in Gamification and Design Thinking in Higher
Education 6. Conclusion and Final Reflections
1. Introduction 2. Gamification in Higher Education 3. Design Thinking in
Higher Education 4. Gamification and Design Thinking Applications in Higher
Education 5. Ethical Issues in Gamification and Design Thinking in Higher
Education 6. Conclusion and Final Reflections
Higher Education 4. Gamification and Design Thinking Applications in Higher
Education 5. Ethical Issues in Gamification and Design Thinking in Higher
Education 6. Conclusion and Final Reflections