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This book is elaborated with the main objective of determining the influence of gamification as an educational resource through technological mediation using educational software in the learning process.We also show in this project that the gamification technique currently becomes a tool that improves the productivity of learning through the development of interactive games based on cooperation, psychomotor skills and other skills that help in the development of the student.

Produktbeschreibung
This book is elaborated with the main objective of determining the influence of gamification as an educational resource through technological mediation using educational software in the learning process.We also show in this project that the gamification technique currently becomes a tool that improves the productivity of learning through the development of interactive games based on cooperation, psychomotor skills and other skills that help in the development of the student.
Autorenporträt
Mi nombre es Maoli Bajaña, Licenciada en la carrera de Pedagogías en informática de la facultad de Filosofías, letras y Ciencias de la Educación de la Universidad estatal de Guayaquil-Ecuador. Docente en busca de nuevas estrategias metodológicas para su uso en clases.