This book is elaborated with the main objective of determining the influence of gamification as an educational resource through technological mediation using educational software in the learning process.We also show in this project that the gamification technique currently becomes a tool that improves the productivity of learning through the development of interactive games based on cooperation, psychomotor skills and other skills that help in the development of the student.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.