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Gamification in Higher Education is a user-friendly text for anyone curious about gamification and how it increases student engagement.

Produktbeschreibung
Gamification in Higher Education is a user-friendly text for anyone curious about gamification and how it increases student engagement.
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Autorenporträt
Sierra Adare-Tasiwoopa ápi is the instructional technologist for Nevada State University, USA. Nathan K. Silva is a biology lecturer at Nevada State University, USA.