
Gamification over Physical Therapy for Cerebral Palsy Patients
Effect of Gamification over Conventional Physical Therapy for Cerebral Palsy Patients
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This book investigates the feasibility and effectiveness of using the Nintendo Wii balance board as a therapeutic tool for children with cerebral palsy (CP), comparing it to conventional physical therapy methods. The study's objectives include evaluating the impact of Wii-therapy on the physical abilities, gross motor performance, and daily functioning of CP patients. Through a comprehensive review of existing literature and data analysis, the research reveals that Wii-therapy significantly enhances physical activities and gross motor skills in children with CP. However, age is a limiting fact...
This book investigates the feasibility and effectiveness of using the Nintendo Wii balance board as a therapeutic tool for children with cerebral palsy (CP), comparing it to conventional physical therapy methods. The study's objectives include evaluating the impact of Wii-therapy on the physical abilities, gross motor performance, and daily functioning of CP patients. Through a comprehensive review of existing literature and data analysis, the research reveals that Wii-therapy significantly enhances physical activities and gross motor skills in children with CP. However, age is a limiting factor in the effectiveness of Wii-therapy. The findings suggest that the Nintendo Wii balance board is a viable and effective alternative to traditional physical therapy for children with cerebral palsy.