Gaming as a Cultural Commons
Gebundenes Buch

Gaming as a Cultural Commons

Risks, Challenges, and Opportunities

Herausgegeben: Kikkawa, Toshiko; Kriz, Willy Christian; Sugiura, Junkichi
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This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerat...