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Gaming Primitive - George, James; George, Robyn
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The early days of the roleplaying hobby were, dare we say, primitive. Well these rules seal those days in amber, imagining a post-magical world where remnants of a magical age live on to threaten - and sometimes aid - the characters, who face it all with rules so simple they almost aren't there! Become a raging berserker or harness what little spellcraft remains; each character is unique, being written into existence with a narrative as varied as the players writing it. Combat is fast, furious, and tactical; magic too. With a minimum of charts and tables, there's nothing to interrupt the…mehr

Produktbeschreibung
The early days of the roleplaying hobby were, dare we say, primitive. Well these rules seal those days in amber, imagining a post-magical world where remnants of a magical age live on to threaten - and sometimes aid - the characters, who face it all with rules so simple they almost aren't there! Become a raging berserker or harness what little spellcraft remains; each character is unique, being written into existence with a narrative as varied as the players writing it. Combat is fast, furious, and tactical; magic too. With a minimum of charts and tables, there's nothing to interrupt the serious business of adventuring. This is a breeze for Delvers (Gamemasters) as well, for their imaginations can run wild unshackled by the interruption (and limitations) of unwieldly mechanics. The greatest stories are just that - stories; and Gaming Primitive Helps you bring them to life...