This book is the first study to provide a situated investigation of the site of family play- the shared spaces and private places of gameplay within the domestic sphere. It carries out an empirically grounded and critical analysis of what marketing and sales discourses about shifts in the digital games audience actually look like in the space of the home, as well as the social and cultural role these ludic technologies take in the everyday practices of the family in the domestic context.
This book is the first study to provide a situated investigation of the site of family play- the shared spaces and private places of gameplay within the domestic sphere. It carries out an empirically grounded and critical analysis of what marketing and sales discourses about shifts in the digital games audience actually look like in the space of the home, as well as the social and cultural role these ludic technologies take in the everyday practices of the family in the domestic context.
Alison Harvey is a Lecturer in Media and Communication at the University of Leicester in the United Kingdom. Her research focuses on issues of inclusivity in digital culture, and her work has been published in Information, Communication, and Society, Feminist Media Studies, and Loading... The Canadian Journal of Game Studies.
Inhaltsangabe
1. Introducing Domestic Play 2. Girls Boys Gender and Games 3. Adopting Digital Games 4. Regulating Digital Play 5. Regulating Technological Subjects 6. The Politics of Play At Home
1. Introducing Domestic Play 2. Girls Boys Gender and Games 3. Adopting Digital Games 4. Regulating Digital Play 5. Regulating Technological Subjects 6. The Politics of Play At Home
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