In this unique book the author explores the history of pioneering computer art and its contribution to art history by way of examining Ernest Edmondsâ art from the late 1960s to the present day. Edmondsâ inventions of new concepts, tools and forms of art, along with his close involvement with the communities of computer artists, provides the contex
In this unique book the author explores the history of pioneering computer art and its contribution to art history by way of examining Ernest Edmondsâ art from the late 1960s to the present day. Edmondsâ inventions of new concepts, tools and forms of art, along with his close involvement with the communities of computer artists, provides the contexHinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Francesca Franco is a Venetian-born art historian based in the UK. The central theme of Francesca's research is the history of art and technology and the pioneers of Computer art. It concerns issues of Generative and interactive art and the connections between Constructivism and Systems art in early Computational art. A major focus has been the history of the Venice Biennale, culminating in a series of publications in books, academic journals and art magazines, which have been translated into various languages.
Inhaltsangabe
Introduction 1. The 1960s: from Figurative Art to Colour Abstraction Introduction 1.1 "Art or Mathematics?" 1.2 From Figurative Art to Black and White Abstraction (1960-1962) 1.3 From Black and White to Colour Abstraction (1962-1966) 1.4 Consolidating a Constructivist Approach: Nineteen (1967-69) 2. The 1970s - Logic, Computers and Communication Introduction 2.1 The Systems Group 2.2 Art, Technology and Participation in the United Kingdom 2.2.1 Malcom Hughes 2.2.2 Edward Ihnatowicz 2.2.3 Roy Ascott 2.2.4 Stephen Willats 2.3 Ernest Edmonds' Early Interactive Art 2.3.1 1970: Computer Graphics'70 -*DATAPACK and Jigsaw 2.3.2 1971: Invention of Problems II - The Communications Game 2.3.3 1972: Cognition and Control - The Communications Game 2 2.4 1974-78: Systems Approaches in Edmonds' Paintings and Drawings 3. The 1980s: Constructivism and Systems Introduction 3.1 Personal Networks and Connections 3.2 Ernest Edmonds' Themes 3.2.1 Structure 3.2.2 Time 3.2.3 Colour 3.3 Exhibiting Space, Duality and Co-existence 3.4 Null Dimension (1988) 3.5 Constructivism: Man versus Environment (1989) 4. The 1990s - Correspondences and Intersections Introduction 4.1 A Busy 1990 4.2 A Key Collaboration: Correspondences 4.3 Residencies and Exhibitions in the 1990s 5. Interactive Generative Art: 2000-2015 Introduction 5.1 The Years 2000 to 2005 5.1.1 Expanding and Evolving Video Constructs (2000-2003) 5.1.2 Audio-Visual Artworks: Ernest Edmonds with Mark Fell (2003-2004) 5.1.3 New Interactive Generative Works (2004-2005) 5.2 2005-2010 5.2.1. Tango Tangle (2006) 5.2.2 Shaping Form (from 2007) 5.2.3 Cities
Introduction 1. The 1960s: from Figurative Art to Colour Abstraction Introduction 1.1 "Art or Mathematics?" 1.2 From Figurative Art to Black and White Abstraction (1960-1962) 1.3 From Black and White to Colour Abstraction (1962-1966) 1.4 Consolidating a Constructivist Approach: Nineteen (1967-69) 2. The 1970s - Logic, Computers and Communication Introduction 2.1 The Systems Group 2.2 Art, Technology and Participation in the United Kingdom 2.2.1 Malcom Hughes 2.2.2 Edward Ihnatowicz 2.2.3 Roy Ascott 2.2.4 Stephen Willats 2.3 Ernest Edmonds' Early Interactive Art 2.3.1 1970: Computer Graphics'70 -*DATAPACK and Jigsaw 2.3.2 1971: Invention of Problems II - The Communications Game 2.3.3 1972: Cognition and Control - The Communications Game 2 2.4 1974-78: Systems Approaches in Edmonds' Paintings and Drawings 3. The 1980s: Constructivism and Systems Introduction 3.1 Personal Networks and Connections 3.2 Ernest Edmonds' Themes 3.2.1 Structure 3.2.2 Time 3.2.3 Colour 3.3 Exhibiting Space, Duality and Co-existence 3.4 Null Dimension (1988) 3.5 Constructivism: Man versus Environment (1989) 4. The 1990s - Correspondences and Intersections Introduction 4.1 A Busy 1990 4.2 A Key Collaboration: Correspondences 4.3 Residencies and Exhibitions in the 1990s 5. Interactive Generative Art: 2000-2015 Introduction 5.1 The Years 2000 to 2005 5.1.1 Expanding and Evolving Video Constructs (2000-2003) 5.1.2 Audio-Visual Artworks: Ernest Edmonds with Mark Fell (2003-2004) 5.1.3 New Interactive Generative Works (2004-2005) 5.2 2005-2010 5.2.1. Tango Tangle (2006) 5.2.2 Shaping Form (from 2007) 5.2.3 Cities
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