Written with the digital beginner in mind this book will teach you all of the necessary information to begin working in ZBrush to create magnificent works of digital artwork! Through this book ZBrush will empower you to be the digital artist you always wanted to be.
Written with the digital beginner in mind this book will teach you all of the necessary information to begin working in ZBrush to create magnificent works of digital artwork! Through this book ZBrush will empower you to be the digital artist you always wanted to be.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
As a professor for almost thirty years, Gregory S. Johnson has had the privilege of teaching thousands of students a wide array of courses including digital sculpture, 3D modeling, texturing, animation, rigging, visual effects, digital painting, programming, game design and development. This book is a compilation of material developed from his introduction to digital sculpting lectures and all of the excellent advice cultivated over the years. Gregory is a member of the International Game Developers Association (igda.org), the Guild of Natural Science Illustrators (www.gnsi.org), and the Association of Science Fiction Illustrators (asfa-art.ning.com) and has worked for years as a 3D artist. You can find examples of his work, additional ZBrush resources, and other educational material at my website (GregTheArtist.com). If you enjoy this book, you can check out his other published work by going to (www.Toonzy.com) and downloading a free PDF of Toonzy! the Cartoon Role Playing Game or purchasing a copy of my game design book, Developing Creative Content for Games. Ensure you visit the publisher's website for the video recordings of each chapter of this book.
Inhaltsangabe
Acknowledgements. Author. Chapter 1: Introduction. Chapter 2: The Fundamentals. Chapter 3: The Basics Part 1. Chapter 4: The Basics Part 2. Chapter 5: The Fish Part 1 - The Primary Form. Chapter 6: The Fish Part 2 - Fins and Secondary Shapes. Chapter 7: The Fish Part 3 - Making Eyes. Chapter 8: The Fish Part 4 - Tertiary Details. Chapter 9: The Fish Part 5 - Painting the Fish. Chapter 10: The Planning Stage. Chapter 11: Re-Making the Fish. Chapter 12: Creepy Pie Guy Part 1. Chapter 13: Creepy Pie Guy Part 2 - Secondary Details. Chapter 14: Hands and Arms. Chapter 15: Legs and Attachment. Chapter 16: Pie Tweaks. Chapter 17: Pie Painting Part 1. Chapter 18: Pie Painting Part 2. Chapter 19: Pie Painting Part 3 - The Hands and Feet. Chapter 20: Pie Painting Part 4 - The Eyes. Chapter 21: Posing. Chapter 22: Lighting. Chapter 23: Rendering. Chapter 24: Compositing. Index.
Acknowledgements. Author. Chapter 1: Introduction. Chapter 2: The Fundamentals. Chapter 3: The Basics Part 1. Chapter 4: The Basics Part 2. Chapter 5: The Fish Part 1 - The Primary Form. Chapter 6: The Fish Part 2 - Fins and Secondary Shapes. Chapter 7: The Fish Part 3 - Making Eyes. Chapter 8: The Fish Part 4 - Tertiary Details. Chapter 9: The Fish Part 5 - Painting the Fish. Chapter 10: The Planning Stage. Chapter 11: Re-Making the Fish. Chapter 12: Creepy Pie Guy Part 1. Chapter 13: Creepy Pie Guy Part 2 - Secondary Details. Chapter 14: Hands and Arms. Chapter 15: Legs and Attachment. Chapter 16: Pie Tweaks. Chapter 17: Pie Painting Part 1. Chapter 18: Pie Painting Part 2. Chapter 19: Pie Painting Part 3 - The Hands and Feet. Chapter 20: Pie Painting Part 4 - The Eyes. Chapter 21: Posing. Chapter 22: Lighting. Chapter 23: Rendering. Chapter 24: Compositing. Index.
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