Produktbild: Getting Started with Coding

Getting Started with Coding Get Creative with Code!

Aus der Reihe Dummies Junior

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Beschreibung

Produktdetails

Einband

Taschenbuch

Altersempfehlung

4 - 16 Jahr(e)

Erscheinungsdatum

25.11.2019

Verlag

John Wiley & Sons Inc

Seitenzahl

160

Maße (L/B/H)

21,3/13,9/1 cm

Gewicht

229 g

Auflage

2. Auflage

Sprache

Englisch

ISBN

978-1-119-64162-9

Beschreibung

Produktdetails

Einband

Taschenbuch

Altersempfehlung

4 - 16 Jahr(e)

Erscheinungsdatum

25.11.2019

Verlag

John Wiley & Sons Inc

Seitenzahl

160

Maße (L/B/H)

21,3/13,9/1 cm

Gewicht

229 g

Auflage

2. Auflage

Sprache

Englisch

ISBN

978-1-119-64162-9

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: Getting Started with Coding
  • Introduction 2

    About This Book 2

    What's New in the Second Edition 4

    About You 5

    About the Icons 6

    Project 1: Get Started 7

    Coding QuickStart 7

    A Hello World! example 8

    What's an algorithm? 9

    Sequence, selection, and repetition .10

    Flowcharting 11

    Picking a Language 12

    Using a Dashboard (IDE) 13

    Setting Up Your Account in Scratch 14

    Getting Around in Scratch 15

    Using the Code Tab in Scratch 18

    Getting Around in MakeCode 20

    Using the Code Toolbox in MakeCode 23

    Fixing Errors 24

    Debugging in Scratch .25

    Debugging in MakeCode .27

    Getting Help 28

    Project 2: Jungle Chat 29

    Brainstorm 30

    Flowchart 30

    Start a New Project 31

    Add a Backdrop 32

    Add Animal Sprites 33

    Add Text-to-Speech Commands 36

    Code the Monkey to Run When Clicked 36

    Code the Monkey to Ask the User's Name 38

    Make and Give the Greeting 39

    Code the Monkey to Play a Sound 40

    Code the Snake to Play a Sound You Record 41

    Code the Toucan to Play a Sound from the

    Sound Library 43

    Enhance Your Scene 45

    Save, Test, and Debug Your Program 46

    Share Your Program with the World 46

    Big Ideas in the Project 46

    Project 3: Freeze the Pops 48

    Brainstorm 49

    Flowchart 49

    Start a New Project 51

    Make a Variable 52

    Code Button A to Measure and Show

    the Temperature 53

    Continue Coding Button A to Show If the

    Pops Are Frozen 56

    Save, Test, and Debug Your Program 59

    Transfer Your Program to the micro:bit 60

    Put Your micro:bit in the Freezer 60

    Enhance Your Gadget 61

    Big Ideas in the Project 62

    Project 4: Jellyfi sh Jumble 64

    Brainstorm 65

    Flowcharts 65

    Start a New Project 67

    Add a Backdrop 67

    Add a Jellyfi sh Sprite and Custom Costumes 68

    Make a Mr Jelly Sprite and a Fake Sprite 70

    Code the Green Flag Blocks 73

    Background .73

    Mr Jelly .74

    Fake and the fakers .75

    Code the Faker Clones to Swish 77

    Code Mr Jelly to Know He's Been Found 78

    Enhance Your Scene 79

    Save, Test, and Debug Your Program 81

    Share Your Program with the World 81

    Big Ideas in the Project 81

    Project 5: Card War 83

    Brainstorm 84

    Flowcharts 84

    Start a New Project 85

    Make a Variable 87

    Code on shake to Make and Send Your Number 88

    Code an on radio received Block to Identify a Winner 90

    Save, Test, and Debug Your Program 97

    Transfer Your Program to the micro:bit 99

    Enhance Your Gadget 99

    Big Ideas in the Project 100

    Project 6: Avoid the Asteroids 102

    Brainstorm 103

    Flowcharts 103

    Green fl ag fl owchart 104

    Robot fl owchart 105

    Start a New Project 106

    Add Three Backdrops 106

    Add a Robot Sprite 108

    Add an Asteroid Sprite 110

    Make Dents and Timer Variables 112

    Add Background Music from the Sound Library 113

    Code the Green Flag Blocks 114

    Background 114

    Robot 117

    Asteroids 122

    Build Your Asteroid Field 125

    Code Key Control of the Robot 126

    Enhance Your Scene 127

    Save, Test, and Debug Your Program 128

    Share Your Program with the World 128

    Big Ideas in the Project 128

    Project 7: Get Fancy 131

    Programming Your Own Ideas 132

    Getting inspiration from Scratchers 132

    Getting inspiration from MakeCode projects 134

    Looking at daily human challenges 134

    Entering some contests 135

    Getting Your Scratch Programs into the World 135

    Sharing a project in Scratch 135

    Starting your own Scratch studio 136

    Making Your Gadgets Real 137

    Putting a program on the micro:bit board 137

    Adding more hardware 139

    Upping Your Game 140

    At-home learning 140

    Camps and clubs 140

    Books 141

    Souping Up User Interfaces in Scratch 142

    Painting your own images 142

    Finding images online 143

    Recording your own sounds 144

    Finding sounds online 144

    Next Steps 145

    Coding at school 145

    Coding in college 145

    Coding as a career 146