It's been years since Amelie abandoned her home to become an elite agent of the Academy. In its embrace she has found support and stability, but in return the Academy uses her gifts for destruction and control. For ten years, she has chosen to live only for the moment, neither questioning nor considering the motives of her employer. But when Amelie and her pod of fellow agents, "graduate" into becoming strategic operatives, they are spirited off to an isolated island. Here they uncover a labyrinth of deception and lies far more sinister than any they ever imagined, including Verite, a new virtual reality game, in which time has no meaning and your blood holds the keys to your soul. In the Ghosting Academy, consciousness is currency, morality is shackles and there is no death.
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