Goal-Setting and Problem-Solving in the Tech-Enhanced Classroom explores how educators can use technology to create opportunities for more immersive and rewarding learning.
Goal-Setting and Problem-Solving in the Tech-Enhanced Classroom explores how educators can use technology to create opportunities for more immersive and rewarding learning.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Pete Atherton is Senior Lecturer in Teacher Education at Liverpool John Moores University, UK, and a Fellow of the Higher Education Academy.
Inhaltsangabe
1. Introducing the Chasm 2. March of the Robots? A.I. in Practice 3. Virtual Insanity? Is Virtual Reality Still the Future of Education? 4. Hooked on Dopamine? Learning Through Failure in Game Design 5. Search Smarter? Leveraging Pinterest for Learning 6. The Tip of the Iceberg? Social Media in Education 7. What is Your Edtech Journey? Autoethnography and the Importance of Learning Journeys 8. Blockchain, Edtech and Learning Communities 9. Rhizomatic Learning: Pearltrees and Online Curation Tools 10. Podcasting in Education 11. Edpuzzle: Online Video for Learning - Questioning and Online Assessment 12. Conclusions: Edtech and Education - Moving Forward Together
1. Introducing the Chasm 2. March of the Robots? A.I. in Practice 3. Virtual Insanity? Is Virtual Reality Still the Future of Education? 4. Hooked on Dopamine? Learning Through Failure in Game Design 5. Search Smarter? Leveraging Pinterest for Learning 6. The Tip of the Iceberg? Social Media in Education 7. What is Your Edtech Journey? Autoethnography and the Importance of Learning Journeys 8. Blockchain, Edtech and Learning Communities 9. Rhizomatic Learning: Pearltrees and Online Curation Tools 10. Podcasting in Education 11. Edpuzzle: Online Video for Learning - Questioning and Online Assessment 12. Conclusions: Edtech and Education - Moving Forward Together
1. Introducing the Chasm 2. March of the Robots? A.I. in Practice 3. Virtual Insanity? Is Virtual Reality Still the Future of Education? 4. Hooked on Dopamine? Learning Through Failure in Game Design 5. Search Smarter? Leveraging Pinterest for Learning 6. The Tip of the Iceberg? Social Media in Education 7. What is Your Edtech Journey? Autoethnography and the Importance of Learning Journeys 8. Blockchain, Edtech and Learning Communities 9. Rhizomatic Learning: Pearltrees and Online Curation Tools 10. Podcasting in Education 11. Edpuzzle: Online Video for Learning - Questioning and Online Assessment 12. Conclusions: Edtech and Education - Moving Forward Together
1. Introducing the Chasm 2. March of the Robots? A.I. in Practice 3. Virtual Insanity? Is Virtual Reality Still the Future of Education? 4. Hooked on Dopamine? Learning Through Failure in Game Design 5. Search Smarter? Leveraging Pinterest for Learning 6. The Tip of the Iceberg? Social Media in Education 7. What is Your Edtech Journey? Autoethnography and the Importance of Learning Journeys 8. Blockchain, Edtech and Learning Communities 9. Rhizomatic Learning: Pearltrees and Online Curation Tools 10. Podcasting in Education 11. Edpuzzle: Online Video for Learning - Questioning and Online Assessment 12. Conclusions: Edtech and Education - Moving Forward Together
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