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Learn to create interactive cross-platform games such as a 3D Minigolf, a 2D Arcade classic, and much more with the all-new Godot Engine 4.0 in this part-color guide Key Features: - Master the art of developing cross-platform games - Harness the power of Godot's node and scene system to design robust and reusable game objects - Effortlessly and effectively integrate Blender into Godot to create powerful 3D games - Purchase of the print or Kindle book includes a free PDF eBook Book Description: Godot 4.0 is one of the most sought-after open-source game engines, and if you're enthusiastic about…mehr

Produktbeschreibung
Learn to create interactive cross-platform games such as a 3D Minigolf, a 2D Arcade classic, and much more with the all-new Godot Engine 4.0 in this part-color guide Key Features: - Master the art of developing cross-platform games - Harness the power of Godot's node and scene system to design robust and reusable game objects - Effortlessly and effectively integrate Blender into Godot to create powerful 3D games - Purchase of the print or Kindle book includes a free PDF eBook Book Description: Godot 4.0 is one of the most sought-after open-source game engines, and if you're enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you're a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you'll gain insights into Godot's inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you'll have a strong foundation for future success with Godot 4.0 and you'll be well on your way to developing a variety of games. What You Will Learn: - Get acquainted with the Godot game engine and editor if you're a beginner - Explore the new features of Godot 4.0 - Build games in 2D and 3D using design and coding best practices - Use Godot's node and scene system to design robust, reusable game objects - Use GDScript, Godot's built-in scripting language, to create complex game systems - Implement user interfaces to display information - Create visual effects to spice up your game - Publish your game to desktop and mobile platforms Who this book is for: This book is for game developers at all levels, from beginners seeking an introduction to experienced programmers aiming to delve into the intricacies of Godot Engine 4.0. It is a valuable resource for newcomers and a treasure trove of insights for experienced developers. Prior programming experience is a prerequisite. Table of Contents - Introduction to Godot 4.0 - Coin Dash - Build Your First 2D Game - Space Rocks: Build a 2D Arcade Classic with Physics - Jungle Jump: Running and Jumping in a 2D Platformer - 3D Minigolf: Dive into 3D by Building a Minigolf Course - Infinite Flyer - Next Steps and Additional Resources
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Autorenporträt
Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.