The fun and easy way to get a grip on golf, this fourth edition of "Golf For Dummies," gives enthusiasts all the latest information on the game, including updated expert advice on everything from improving fundamentals to mastering the game's mental aspects.
The fun and easy way to get a grip on golf, this fourth edition of "Golf For Dummies," gives enthusiasts all the latest information on the game, including updated expert advice on everything from improving fundamentals to mastering the game's mental aspects.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Gary McCord is a PGA Champions Tour player and celebrity golf instructor. He's best known for the knowledgeable perspective, refreshing humor, and irreverent wit he has shown as a golf commentator for CBS for nearly 25 years.
Inhaltsangabe
Introduction. Part I: Welcome to a Mad Great Game. Chapter 1: Why Play Golf? Chapter 2: Choosing Your Weapons Wisely. Chapter 3: Taking Golf Lessons (And Other Sources of Help). Chapter 4: Getting in Golf Shape. Chapter 5: Where to Play and How to Fit In. Part II: Getting Into the Swing. Chapter 6: Swing Basics. Chapter 7: Improve Your Move: Refining Your Swing. Chapter 8: Chipping and Pitching: Short-Game Secrets. Chapter 9: Putting: The Game Within the Game. Chapter 10: Bunker Play: It's Easy (Really!). Part III: Common Faults and Easy Fixes. Chapter 11: Did I Do That? Solving Common Problems. Chapter 12: Beating Bad Breaks and Bad Weather. Part IV: Taking Your Game Public. Chapter 13: Step Right Up and Play! Chapter 14: Rules, Etiquette, and Keeping Score. Chapter 15: Gamesmanship and Sportsmanship. Chapter 16: Stepping Up Your Game. Part V: How to Be a Smart Golf Consumer. Chapter 17: Watching Golf in Person. Chapter 18: Golf on TV. Chapter 19: Getting Your Golf Online. Chapter 20: Screen Gems: Surveying the Best of Virtual Golf. Part VI: The Part of Tens. Chapter 21: Golf's Ten Commandments. Chapter 22: Gary's Ten Favorite Courses. Chapter 23: Gary's Top Ten Male Players. Chapter 24: Gary's Top Ten Female Players. Chapter 25: Ten Immor tal Golf Moments. Part VII: Appendixes. Appendix A: Golf Talk. Appendix B: Golf Organizations. Index.
Introduction. Part I: Welcome to a Mad Great Game. Chapter 1: Why Play Golf? Chapter 2: Choosing Your Weapons Wisely. Chapter 3: Taking Golf Lessons (And Other Sources of Help). Chapter 4: Getting in Golf Shape. Chapter 5: Where to Play and How to Fit In. Part II: Getting Into the Swing. Chapter 6: Swing Basics. Chapter 7: Improve Your Move: Refining Your Swing. Chapter 8: Chipping and Pitching: Short-Game Secrets. Chapter 9: Putting: The Game Within the Game. Chapter 10: Bunker Play: It's Easy (Really!). Part III: Common Faults and Easy Fixes. Chapter 11: Did I Do That? Solving Common Problems. Chapter 12: Beating Bad Breaks and Bad Weather. Part IV: Taking Your Game Public. Chapter 13: Step Right Up and Play! Chapter 14: Rules, Etiquette, and Keeping Score. Chapter 15: Gamesmanship and Sportsmanship. Chapter 16: Stepping Up Your Game. Part V: How to Be a Smart Golf Consumer. Chapter 17: Watching Golf in Person. Chapter 18: Golf on TV. Chapter 19: Getting Your Golf Online. Chapter 20: Screen Gems: Surveying the Best of Virtual Golf. Part VI: The Part of Tens. Chapter 21: Golf's Ten Commandments. Chapter 22: Gary's Ten Favorite Courses. Chapter 23: Gary's Top Ten Male Players. Chapter 24: Gary's Top Ten Female Players. Chapter 25: Ten Immor tal Golf Moments. Part VII: Appendixes. Appendix A: Golf Talk. Appendix B: Golf Organizations. Index.
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