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Gott'im's Monster is YA coming-of-age speculative fiction for teenagers with heads. A New England Gothic recasting of Mary Shelley's Frankenstein, Gott'im's Monster is set in the mountains of Western Maine, 1808 and the 1980s. "Gott'im refers to Gottheim, a small Maine town. The locals call it Gott'im. If I had to reduce a complicated, vivid book to a one-liner, I'd say that Gott'im's Monster is a Maine-grown dialogue with Shelley's Frankenstein, opening up the arc with questions about how and why the irrational can irrupt into what we think of as rational life. The land and the town are as…mehr

Produktbeschreibung
Gott'im's Monster is YA coming-of-age speculative fiction for teenagers with heads. A New England Gothic recasting of Mary Shelley's Frankenstein, Gott'im's Monster is set in the mountains of Western Maine, 1808 and the 1980s. "Gott'im refers to Gottheim, a small Maine town. The locals call it Gott'im. If I had to reduce a complicated, vivid book to a one-liner, I'd say that Gott'im's Monster is a Maine-grown dialogue with Shelley's Frankenstein, opening up the arc with questions about how and why the irrational can irrupt into what we think of as rational life. The land and the town are as important as the individual characters, setting the reader up for an absorbing read." -Sherwood Smith, author of the Wren Books and Sartorias-deles; co-author of Exordium.
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Autorenporträt
You will find S. Dorman's work configured for all e-readers, including all online file types. She writes the fantastic and is author of Fantastic Travelogue: Mark Twain and C.S. Lewis Talk Things Over In the Hereafter. In fantastic settings, this is a creative dialogue between C.S. Lewis, Mark Twain, and the universe-with fictive guest appearances of Johannes Kepler and George MacDonald. S. Dorman is the author of Gott'im's Monster and The God's Cycle in two parts. The work of S.Dorman is on file in the USA copyright office. Her work is not to be confused with that of the great deceased SF writer Sonya Dorman. Also the author of Five Points Akropolis. What is FIVE POINTS AKROPOLIS? An alternate future? An insecure past? Another present made of dense woodlands and waterways ... or of streets and buildings and crowds? Are its populations living beside one another in a welter of frequencies or wavelengths not generally experienced in Place and Time? A particular place called Five Points Akropolis -- This is what Anno Domine 1769, 1900 A.D., and 2017 CE have in common. But what influence does the dwarf-wanderer Pluto have on its fortunes? One of many characters, Willie the grave-digger would like to know, and too Gregoff the Grak. So would True People's scouts Red Fox and Quick Claws. Jayrai, HBBBAH, and Tu are wondering--they want to be back in 2017, their own time. And little Quadri, whose working thumbs are the pulse of the gamescape. But "the girl," who seems somehow responsible for all this, isn't saying. Three gangs of kids living on the same spot in different times, meeting up for the first time as Pluto descends. THE GOD'S CYCLE. The cycle is five books, in two parts. In chronological order: GOD'S HOUSE. 1. Return to God's House. 2. Within Without (a.k.a. Within Without God's House). 3. In Winter (a.k.a. God's House in Winter). GOD'S WILDERNESS. 4. Mystery Gottheim. 5. Balder's Wilderness. Plus Gott'im's Monster. & Gott'im's Monster 1808. By S. Dorman