This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise.
This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Wolfgang Engel is the CEO of Confetti, a think tank for advanced real-time graphics for the games and movie industries. Previously he worked in Rockstar's core technology group as the lead graphics programmer.
Inhaltsangabe
Ch 1 Fast Conventiona lShadow Filtering Ch 2 Hybrid Min / Max Plane-Based Shadow Maps Ch 3 Shadow Mapping for Omnidirectioanl Light Using Tetrahedron Mapping Ch 4 Screen Space Soft Shaddow Ch 5 Variance Shadow Maps Light- Bleeding Reduction Tricks Ch 6 Fast Soft Shadows via Adaptive Shadow Maps Ch 7 Adaptive Volumetric Shadowe Maps Ch 8 Fast Soft Shadows with Temporal Coherence Ch 9 Mipmapped Screen-Space Soft Shadows Ch 10 Efficient Online Visability for Shadow Maps Ch 11 Depth Rejected Gobo Shadows Ch 12 Real-Time Deep Shadow Maps Ch 13 Practical Screen-Space Soft Shadows Ch 14 Tile-Based Omnidirectional Shadows Ch 15 Shadow Map Silhouette Revectorization