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This latest edition of a bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike. With contributions from more than 30 experts, it covers the latest developments in graphics programming for games and movies, presents a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming, and explores recent developments in the rapidly evolving field of real-time rendering.

Produktbeschreibung
This latest edition of a bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike. With contributions from more than 30 experts, it covers the latest developments in graphics programming for games and movies, presents a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming, and explores recent developments in the rapidly evolving field of real-time rendering.
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Autorenporträt
Wolfgang Engel is the CEO of Confetti Special Effects, a think tank for advanced real-time graphics for the games and movie industries in Encinitas, California. He previously worked in Rockstar's core technology group as the lead graphics programmer. He has edited books on several subjects, including ShaderX and GPU Pro. He also speaks on graphics programming at conferences worldwide. He is an MVP DirectX since July 2006 and is active on several advisory boards in the industry.