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The video game industry is the youngest entertainment industry with the largest room to grow. In addition, it has understood how to integrate women into its universe as both players and protagonists. Looking at the games that appear in this book, one will see how the role of the heroine has changed. From originally being damsels of distress to becoming the fighting, powerful protagonists of later games, David Martínez outlines the history of women in video games.

Produktbeschreibung
The video game industry is the youngest entertainment industry with the largest room to grow. In addition, it has understood how to integrate women into its universe as both players and protagonists. Looking at the games that appear in this book, one will see how the role of the heroine has changed. From originally being damsels of distress to becoming the fighting, powerful protagonists of later games, David Martínez outlines the history of women in video games.
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Autorenporträt
David Martínez began to work for Hobby Consolas in 1998 and since then has been a video game journalist. He is the editor-in-chief of Hobbyconsolas.com, a game hardware collector, a professor of the history of video games.