The development of interactive displays has transformed the traditional museum world in the last decade. Thrust into intense competition for the public's time and money with all branches of the leisure industry, museums must operate with marketing savvy. Visitors are no longer satisfied by simply gazing at worthy displays in glass cases; they expect to have hands-on experience of the objects and be actively involved with the exhibits as a form of entertainment. Tim Caulton investigates how to create and operate the effective exhibitions which achieve their educational objectives through hands-on access while encouraging a broader visitor base.…mehr
The development of interactive displays has transformed the traditional museum world in the last decade. Thrust into intense competition for the public's time and money with all branches of the leisure industry, museums must operate with marketing savvy. Visitors are no longer satisfied by simply gazing at worthy displays in glass cases; they expect to have hands-on experience of the objects and be actively involved with the exhibits as a form of entertainment. Tim Caulton investigates how to create and operate the effective exhibitions which achieve their educational objectives through hands-on access while encouraging a broader visitor base.
Tim Caulton has been involved in the development and management of museums for over a decade, including member of the team developing Eureka! the museum for children in Halifax. He works freelance developing new museums, and lectures at the University of Sheffield.
Inhaltsangabe
Chapter 1 Hands-on exhibitions Chapter 2 The educational context Chapter 3 Exhibit development Chapter 4 Finance Chapter 5 Marketing Chapter 6 Operations management Chapter 7 Human resource management Chapter 8 Managing educational programmes and special events Chapter 9 The future for hands-on exhibitions