Head First C# is a complete learning experience for object-oriented programming, C#, and the Visual Studio IDE. Built for your brain, this book covers C# 3.0 and Visual Studio 2008, and teaches everything from language fundamentals to advanced topics including garbage collection, extension methods, and double-buffered animation. You'll also master C#'s hottest and newest syntax, LINQ, for querying SQL databases, .NET collections, and XML documents. By the time you're through, you'll be a proficient C# programmer, designing and coding large-scale applications.Every few chapters you will come across a lab that lets you apply what you've learned up to that point. Each lab is designed to simulate a professional programming task, increasing in complexity until-at last-you build a working Invaders game, complete with shooting ships, aliens descending while firing, and an animated death sequence for unlucky starfighters. This remarkably engaging book will have you going from zero to 60 with C# in no time flat.
Finally, there's a bright alternative to the legions of dull C# tutorials. Head First C# gives beginning programmers a way to learn Microsoft's popular object-oriented language without boring you with a pile of dry technical material. Through its visually rich format proven to stimulate both learning and retention, this unusual book takes you through C# fundamentals and how the language works to create user interfaces, databases, and more.
You can forget about memorizing. Head First C# is strictly hands-on. From page one, you interact with the material through plenty of graphics, games, puzzles and more. Once you get the gist of several concepts presented, you apply what you've learned in a series of task-based labs interspersed throughout the book. And by the time you finish, you will actually understand C# so you can apply it in the real world.
Head First C# teaches you all about:
- Object-orientation-building objects and learning how they relate to each other
- Variables-primitive data types, references, and custom data types
- Hashtables-how C# let's you save data in files and databases
- User interfaces-simple rules for building interfaces that are intuitive and easy to use
- Exceptions-catching errors when they happen and writing code so there are fewer of them
- Good programming habits-refactoring, unit testing, and test-driven development
- Web services 101-how your programs can get in touch with the rest of the world
- Debugging and deploying-catching bugs and building install packages
Every few chapters you will come across a lab that lets you apply what you've learned up to that point. Each lab is designed to simulate a professional programming task, increasing in complexity until-at last-you build a big honking application that puts everything together. This remarkably engaging book will have you going from zero to 60 with C# in no time flat.
Finally, there's a bright alternative to the legions of dull C# tutorials. Head First C# gives beginning programmers a way to learn Microsoft's popular object-oriented language without boring you with a pile of dry technical material. Through its visually rich format proven to stimulate both learning and retention, this unusual book takes you through C# fundamentals and how the language works to create user interfaces, databases, and more.
You can forget about memorizing. Head First C# is strictly hands-on. From page one, you interact with the material through plenty of graphics, games, puzzles and more. Once you get the gist of several concepts presented, you apply what you've learned in a series of task-based labs interspersed throughout the book. And by the time you finish, you will actually understand C# so you can apply it in the real world.
Head First C# teaches you all about:
- Object-orientation-building objects and learning how they relate to each other
- Variables-primitive data types, references, and custom data types
- Hashtables-how C# let's you save data in files and databases
- User interfaces-simple rules for building interfaces that are intuitive and easy to use
- Exceptions-catching errors when they happen and writing code so there are fewer of them
- Good programming habits-refactoring, unit testing, and test-driven development
- Web services 101-how your programs can get in touch with the rest of the world
- Debugging and deploying-catching bugs and building install packages
Every few chapters you will come across a lab that lets you apply what you've learned up to that point. Each lab is designed to simulate a professional programming task, increasing in complexity until-at last-you build a big honking application that puts everything together. This remarkably engaging book will have you going from zero to 60 with C# in no time flat.