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Heritage, Memory and Identity in Postcolonial Board Games is a unique edited collection that explores the interplay of heritage, memory, identity and history within postcolonial board games and their surrounding paratexts. It also examines critiques of these games within the gamer communities and beyond.
Drawing on a range of international contributions, examples and case studies, this book shows how colonialism-themed games work as representations of the past that are influenced by existing heritage narratives and discourses. It also considers the implications of using colonial histories
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Produktbeschreibung
Heritage, Memory and Identity in Postcolonial Board Games is a unique edited collection that explores the interplay of heritage, memory, identity and history within postcolonial board games and their surrounding paratexts. It also examines critiques of these games within the gamer communities and beyond.

Drawing on a range of international contributions, examples and case studies, this book shows how colonialism-themed games work as representations of the past that are influenced by existing heritage narratives and discourses. It also considers the implications of using colonial histories in games and its impact on its audience, the games' players.

Heritage, Memory and Identity in Postcolonial Board Games will be relevant to scholars and postgraduate students in the fields of game studies, game design or development, heritage studies, postcolonial criticism, media studies, and history. It will also be beneficial to practicing game developers.
Autorenporträt
Michä Mochocki, PhD in Literature and Dr. habil in Culture and Religion Studies, explores storyworlds, narratives and role-plays in games, reenactment, and fiction from the angles of transmedia narratology and heritage studies. His recent book is Role-play as a Heritage Practice (Routledge, 2021). With grant funding from the National Science Center in Poland, he currently runs a research project on historical settings as transmedia storyworlds across literature and games. Outside the Academia, he was a writer and designer of historical larps and tabletop RPG, and a board game design educator with Rebel.pl. Now he works in video games with the False Prophet studio as a game writer, historical consultant, and R&D project manager.